Out for Painting
From the designers of the War of the Ring board game comes the thematic strategy board game Dune: War for Arrakis. Centered around the Desert War events from the acclaimed Dune novel by Frank Herbert, this universe and its iconic characters are brought to life for the first time with a myriad of amazing miniatures. The devious House Harkonnen, with the backing of imperial House Corrino, must battle the remnants of House Atreides, who are allied with the desert Fremen, for control of Arrakis and its most precious resource: the spice melange.
As war rages on, House Harkonnen must dominate Arrakis and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad'Dib, must wrestle with his prescient visions and find his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach.
As war rages on, House Harkonnen must dominate Arrakis and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad'Dib, must wrestle with his prescient visions and find his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach.
Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil, which are controlled by the game system itself.
Ancient Chronicles, a new starting point for the game, is fully compatible with the original Immortal Souls campaign in terms of gameplay, allowing players to cross over heroes and monsters from one campaign to another. Gameplay remains familiar, but this new cycle also introduces new elements to the setting, expanding both the narrative engine and the mechanisms, without making the game more complex.
The Ancient Chronicles campaign is set in the distant past of the events narrated in the Immortal Souls campaign.
New features in the game:
No Game Master needed. Play alone or with up to 5 players together against the game system itself.
No player elimination. Dying, becoming a ghost soul and resurrecting your Hero are part of the game engine.
A real story-driven campaign with multiple outcomes, a main plot and several optional Quests.
World and city exploration, with different paths and ventures to discover.
Multiple development paths for your Heroes.
A sophisticated tactical combat system, based on custom ten-sided dice.
An advanced artificial intelligence engine for Enemies and Master Enemies.
Customizable difficulty level, thanks to the different options provided with the game rules and granted by the Challenge set.
Full backward compatibility with Sword & Sorcery: Immortal Souls heroes and enemies.
Crafting, Loots, Treasures, Traps and many other aspects of a true fantasy legendary adventure are a part of the game!
Familiars, a new type of faithful companions for all your Heroes.
Ancient Chronicles, a new starting point for the game, is fully compatible with the original Immortal Souls campaign in terms of gameplay, allowing players to cross over heroes and monsters from one campaign to another. Gameplay remains familiar, but this new cycle also introduces new elements to the setting, expanding both the narrative engine and the mechanisms, without making the game more complex.
The Ancient Chronicles campaign is set in the distant past of the events narrated in the Immortal Souls campaign.
New features in the game:
No Game Master needed. Play alone or with up to 5 players together against the game system itself.
No player elimination. Dying, becoming a ghost soul and resurrecting your Hero are part of the game engine.
A real story-driven campaign with multiple outcomes, a main plot and several optional Quests.
World and city exploration, with different paths and ventures to discover.
Multiple development paths for your Heroes.
A sophisticated tactical combat system, based on custom ten-sided dice.
An advanced artificial intelligence engine for Enemies and Master Enemies.
Customizable difficulty level, thanks to the different options provided with the game rules and granted by the Challenge set.
Full backward compatibility with Sword & Sorcery: Immortal Souls heroes and enemies.
Crafting, Loots, Treasures, Traps and many other aspects of a true fantasy legendary adventure are a part of the game!
Familiars, a new type of faithful companions for all your Heroes.
Out for Painting
Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game.
Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game.
Out for Painting
There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yuma. There’s all manner of critters and a desert environment looking to deal you the death card. Now, the recently-dead have started rising from prairie graves to assault the living. This town is turning into cowpies.
Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location, bringing players to the middle of the mythical Old West. There’s new Survivor types like the Gunslinger, Brawler, Townsfolk, and Faithful, each with their own, unique rules. Then, of course, there’s plenty of Zombies to destroy. New game mechanics like Balconies and the Train will test players in new ways.
There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yuma. There’s all manner of critters and a desert environment looking to deal you the death card. Now, the recently-dead have started rising from prairie graves to assault the living. This town is turning into cowpies.
Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location, bringing players to the middle of the mythical Old West. There’s new Survivor types like the Gunslinger, Brawler, Townsfolk, and Faithful, each with their own, unique rules. Then, of course, there’s plenty of Zombies to destroy. New game mechanics like Balconies and the Train will test players in new ways.
Out for painting
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.
The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.
The episodes are all standalone and not contingent on being played in a certain order or with the same players.
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.
The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.
The episodes are all standalone and not contingent on being played in a certain order or with the same players.