Started setting up a scenario of C&G for the Battle of Guilford Courthouse March 15, 1781. Steve and the Drummer Boy played the British while Lee and Richard were the Americans. The beginning of the scenario went as expected. The American first two lines of militia were routed on contact with the British (historical). But, the C&G program was programmed incorrectly where the American morale broke and the game ended. The American Continental line was never allowed to participate. In historical terms, the Continentals broke the British. The morale settings will be adjusted.
Dungeon of the Mad Mage: Blackcloak (another go) and Muiral’s Gauntlet
Lee, Richard and Steve repeated the Blackcloak adventure and defeated him.
We then move down to a second tier adventure called Muiral’s Gauntlet. Muiral is one of Halaster’s apprentices. Half Man and Half Scorpion. The apprentice uses spells. In addition, the False Halister made an appearance (fortunately, he kept casting lightning bolts but we were out of range the entire time). Richard (the sorcerer) with on of his lightning spells an aged to wipe out 5 monsters with on stroke. But when Muiral appeared, the sorcerer took 4 damage from the sorcerer then took revenge and took the sorcerer down the two surges and 1 HP remaining. Lee (paladin) and Steve (fighter) did their job and slaughtered all the others denizens of the tunnels and finished off Muiral.
Imperial Borders: Learning the Game
Below is some more information about the game rules.
Dungeon of the Mad Mage: Blackcloak?
After your last journey into the mountain, Durnan approached you with another offer. He’d heard rumors that Halaster himself had been seen in the upper levels lately, and he offers you a map leading to a city within the mountain if you’ll investigate those rumors. Objective: Defeat Halaster Blackcloak.
Lee, Richard, and Steve attempted to defeat Halaster Blackcloak twice.. we never even made it to his lair. Richard as the magic used was saving his spells for the final battle when he had to cast one as the last event in the game against a beholder. A close miss. But on its attack it hit Lee (who was always.. as normal.. with his final healing surge) with a deadly spell which caused 5 hit point damage.. lights out for Lee.. game over..
Imperial Borders
We are starting the process of learning Imperial Boarders, a massive 6 players game.
With Napoleon’s abdication in 1815, the major powers of Europe convene the Congress of Vienna in Austria.
Explore an alternate history with each player taking the reins of a great European nation of the period. It is now up to each of you to decide how the borders of Europe will be redrawn.
Establish a dominating presence of power and wealth through clever diplomacy and strategic warfare.Features include:
- Simultaneous & secret plotting of movement orders on a dry-erase planning map
- Free-form diplomacy, negotiations, and backstabbing
- Dice-based combat system with tactical stance choices
- Battle with cannons, cavalry, and infantry columns on land
- Battle with frigates and ships of the line in ports or at sea
- Purchase new forces with gold taxes collected from territories
- Earn prestige points by winning battles, earning elite forces, and controlling territories
- Earn and then clip shiny medals to your lapel that indicate your sublime grandeur (and offer in-game bonuses)

