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The Bad Karmas and The Curse of Cthulhu

Central Texas Board Game and Miniatures Posted on July 19, 2026 by RichardJuly 16, 2026

The Bad Karmas and The Curse of Cthulhu is the new installment in The Bad Karmas series. Once again the fate of humanity is at stake but this time the fight is against Cthulhu and many other Great Old Ones!

In this fourth, standalone volume our beloved heroes find themselves in the 1920s, a world where obscure cults and cosmic horrors are spreading, and ancient, otherworldly powers are awakening. This time, The Bad Karmas have to keep their sanity and avoid falling into madness. As the madness rises, heroes can unlock special “last resort” actions that could help during the fight, but by reaching their madness limit they will suffer major setbacks for the remainder of the battle.

The Bad Karmas and The Curse of Cthulhu is a cooperative tactical boss-battle board game, made even more immersive thanks to integration with the Teburu system, which automatically handles rules, effects, and story developments. This allows players to focus on tactics, cooperation, and narrative choices without slowing down the flow of the game.
Work together to defeat the Great Old Ones who evolve and respond in real-time to player actions, and live a one-of-a-kind, immersive gaming experience.

Volume 4 box includes:
– 3 unique Great Old Ones (Cthulhu, Hastur, Ithaqua)
– 4 new Golden Age Heroes (the Gangster, the Explorer, the Detective, the Mystic)
– 2 double-sided board maps
– environmental elements standees

Hastur
Hastur
Hastur
Hastur
Ithaqua
Cthulhu
Cthulhu
Cthulhu
Cthulhu
Ithaqua
Cthulhu
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HEROES

Eleanor – The Explorer

In The Bad Karmas and the Curse of Cthulhu, Eleanor is the sole survivor of a disastrous expedition. Haunted by the tragedy, her tragic “bad luck” translates into a unique, high-risk, high-reward playstyle where she uses short-range attacks, supports her allies, and unleashes devastating combinations.

Overview of Eleanor

  • Role & Backstory: She is a survivor perpetually haunted by tragedy and bad luck, seeking to conquer the curses she encounters.
  • Playstyle: She boasts strong close-quarters combat capabilities while providing essential support to guide her team.
  • Core Mechanic: Her signature “bad luck” can be harnessed to trigger devastating combo attacks against enemies.

Gameplay Mechanics

Eleanor functions as a tactical hero in this cooperative, boss-battle board game designed for the Teburu platform. The game utilizes an app console with smart miniatures that track all rules, movement, and enemy AI in real-time. 

  • Stance System: At the start of a round, players choose a stance for their hero, which offers bonus actions, cooldown reductions, or protective effects.
  • Action Cards: She uses specific action cards with built-in cooldowns to move around the board, attack bosses, and assist teammates.
  • Progression: As you defeat bosses in the campaign, you unlock new powers and abilities for Eleanor, allowing you to customize her deck and optimize combat

Hugo – The Gangster

Hugo is a powerful hero character whose underworld career taught him to find pleasure in the suffering of others, giving him a great sense of power. He uses his strong hands and brutal attacks to dispatch enemies, and he can use “support actions” to spur his allies into battle.

Playstyle & Mechanics

As a hero, Hugo is designed for heavy combat and aggressive team support:

  • Brutal Striker: His hard-hitting melee attacks frequently disregard anyone else in the vicinity, dealing massive damage to monsters while occasionally putting nearby allies and enemies at risk.
  • Support Abilities: Despite his punishing playstyle, he acts as a battlefield motivator, actively providing strategic advantages and buffs to the rest of the party. 
  • Madness Management: Like all heroes in the Curse of Cthulhu standalone expansion, Hugo’s skills are balanced around fighting Lovecraftian monsters without succumbing to insanity.

Yumi – The Mystic

In The Bad Karmas board game, Yumi is a playable fortune-teller hero. She is renowned for her flawless future predictions and carries a dark rumor of dealing with the devil. In battle, Yumi wields tarot cards with potent spells to directly shape and dictate the immediate fate of both her enemies and her allies.

Yumi’s Role & Playstyle

As a spellcaster and manipulator of fate, Yumi stands out in the following ways:

  • Crowd Control & Buffs: Rather than focusing purely on brute strength, Yumi’s cards provide utility by altering the battlefield conditions for her team and her monster foes.
  • Team Synergies: Her ability to shift immediate outcomes makes her an excellent support character, setting up devastating combos for heavy-hitting teammates like the Demolisher or Assassin.

James – The Detective

In the cooperative boss-battle game The Bad Karmas and the Curse of Cthulhu (a standalone expansion of the Bad Karmas series), James is an expert private eye and a true loner. He excels in tactical combat by isolating himself on the battlefield to draw the boss’s aggro and attention.

The Bad Karmas: James (Character Description)

  • Archetype: Private Investigator / Tank
  • Playstyle: Loner and crowd-control. Because he prefers to act alone, James isolates himself to absorb heavy blows and pull massive monsters away from his allies.
  • Background: He is a private detective famous for single-handedly cracking highly complex cases and unexplainable mysteries.

The Bad Karmas (General Game Overview)

  • Gameplay: A cooperative, tactical, boss-battle game. Up to 5 players work together to battle gigantic AI-driven bosses across multi-volume, narrative-driven campaigns.
  • The System: The game is powered by the Teburu Game System, which uses an electronic smart-board and a companion app to handle AI boss behavior, track character positioning, and automate rules
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MIDGARD: HEROIC BATTLES: Quick Reference

Central Texas Board Game and Miniatures Posted on July 17, 2026 by RichardJuly 15, 2026

Quick Reference Cheat Sheet

━━━━━━━━━━━━━━━━━━

TURN SEQUENCE

1. INITIATIVE PHASE

• Determine which player acts first.
• Apply scenario rules and special abilities.

2. COMMAND PHASE

• Issue orders to units.
• Use heroes and commanders to influence nearby troops.
• Resolve command abilities.

3. MOVEMENT PHASE

• Move units according to their movement value.
• Maintain formations where required.
• Difficult terrain may reduce movement.
• Units charging into contact engage the enemy.

4. SHOOTING PHASE

• Choose eligible ranged units.
• Select a target in range and line of sight.
• Roll attack dice.
• Apply defense saves.
• Remove casualties.

5. COMBAT PHASE

• Resolve all engaged combats.
• Determine winners and losers.
• Apply damage, retreats, and morale effects.

6. END PHASE

• Resolve ongoing effects.
• Remove temporary markers.
• Check victory conditions.

━━━━━━━━━━━━━━━━━━

COMBAT SEQUENCE

1. DECLARE COMBAT

• Choose one engaged enemy unit.
• Identify the attacking and defending units.

2. BUILD ATTACK POOL

Add combat dice from:
✓ Unit statistics
✓ Charge bonuses
✓ Heroes
✓ Weapons
✓ Special abilities
✓ Formation bonuses

3. ROLL ATTACKS

• Roll the combat dice.
• Each successful roll scores a hit.

4. DEFEND

• The defender rolls protection/defense dice.
• Each successful save cancels one hit.

5. APPLY DAMAGE

• Uncanceled hits cause casualties.
• Reduce unit strength as required.

6. RESOLVE COMBAT RESULT

Consider:
✓ Casualties caused
✓ Charge advantage
✓ Special abilities
✓ Hero influence

The loser may suffer:
• Retreat
• Disorder/shaken effects
• Loss of fighting ability

━━━━━━━━━━━━━━━━━━

HERO ACTIONS

Heroes can:
★ Join units
★ Improve combat results
★ Inspire troops
★ Use special abilities
★ Influence morale

Protect heroes — they can change the outcome of a battle.

━━━━━━━━━━━━━━━━━━

CHARGE REMINDER

CHARGE =
• Move into enemy contact
• Gain combat advantage if allowed
• Resolve combat during Combat Phase

A well-timed charge is often decisive.

━━━━━━━━━━━━━━━━━━

BATTLE TIPS

⚔ Keep formations together
⚔ Use heroes where the fight matters most
⚔ Protect elite units from being surrounded
⚔ Hold objectives, not just enemy units
⚔ Combine infantry, ranged troops, and monsters

━━━━━━━━━━━━━━━━━━

COMBAT SUMMARY

CHARGE
↓
BUILD DICE POOL
↓
ROLL ATTACKS
↓
DEFENDER SAVES
↓
REMOVE DAMAGE
↓
CHECK WINNER & MORALE

MIDGARD: HEROIC BATTLES
“Great heroes decide great battles.”

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Barons War – Flocking Bases

Central Texas Board Game and Miniatures Posted on July 15, 2026 by RichardJuly 15, 2026

Beginning the flocking of the Barons War bases to play Midgard.
We also tried Curse of Cthulhu on the normal level versus the previous easy level. Lee and I played two games and lost miserably both times.

Barons War
Barons War
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Midgard: Heroic Battles

Central Texas Board Game and Miniatures Posted on July 12, 2026 by RichardJuly 12, 2026

From veteran gamer James Morris comes a new tabletop miniature wargame rooted in the heroic leadership of Achilles, Boudica and Beowulf. Players take control of a force of warriors and heroes as they build their reputation and crush their enemies through mighty feats of battle. Midgard Heroic Battles can be played in any historical, legendary or fantasy setting where warriors fight it out with swords, spears and shields. From the siege of Troy to the battle of Hastings, from the frost giants of Norse myth to the dwarfs of the mountain halls, from Arthur to El Cid, Midgard places you on the field of battle.

The game is miniatures – and scale – agnostic, so you may play with any figures that you choose. This book contains all the rules that you need to play, including sorcery and flying sections, five scenarios, twelve sample force lists and an appendix to help you create your own forces and heroes.

Will the bards sing of your reputation…or will you be food for ravens?

We did our first trial run of the rules.. Drummer Boy was the only one who learned them.. thius, the only non-loser..

Midgard
Midgard
Midgard
Midgard
Midgard
Midgard
Midgard
Midgard
Midgard
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Flocking Till I Drop

Central Texas Board Game and Miniatures Posted on July 10, 2026 by RichardJuly 12, 2026

I’ve been spending the last of weeks catching up with flocking the bases of miniatures. There were the American War of Independence, Escape from Moscow (38mm nappy), Russian Army (15mm nappy) and now Baron’s War (28mm). This is for playability and the need to start the continuation of photographing the painted miniatures.

Flocking
Flocking
American War of Independence
American War of Independence
American War of Independence
Flocking
American War of Independence
Flocking
Flocking
Flocking
Flocking
Flocking
Flocking
Flocking
Flocking
Flocking
Flocking
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Recent Posts

  • The Bad Karmas and The Curse of Cthulhu
  • MIDGARD: HEROIC BATTLES: Quick Reference
  • Barons War – Flocking Bases
  • Midgard: Heroic Battles
  • Flocking Till I Drop
  • AWI – changed the database and settings
  • American War of Independence (AWI) – Carnage and Glory (Battle of Guilford Courthouse)
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