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MIDGARD: HEROIC BATTLES: Quick Reference

Central Texas Board Game and Miniatures Posted on July 17, 2026 by RichardJuly 15, 2026

Quick Reference Cheat Sheet

━━━━━━━━━━━━━━━━━━

TURN SEQUENCE

1. INITIATIVE PHASE

• Determine which player acts first.
• Apply scenario rules and special abilities.

2. COMMAND PHASE

• Issue orders to units.
• Use heroes and commanders to influence nearby troops.
• Resolve command abilities.

3. MOVEMENT PHASE

• Move units according to their movement value.
• Maintain formations where required.
• Difficult terrain may reduce movement.
• Units charging into contact engage the enemy.

4. SHOOTING PHASE

• Choose eligible ranged units.
• Select a target in range and line of sight.
• Roll attack dice.
• Apply defense saves.
• Remove casualties.

5. COMBAT PHASE

• Resolve all engaged combats.
• Determine winners and losers.
• Apply damage, retreats, and morale effects.

6. END PHASE

• Resolve ongoing effects.
• Remove temporary markers.
• Check victory conditions.

━━━━━━━━━━━━━━━━━━

COMBAT SEQUENCE

1. DECLARE COMBAT

• Choose one engaged enemy unit.
• Identify the attacking and defending units.

2. BUILD ATTACK POOL

Add combat dice from:
✓ Unit statistics
✓ Charge bonuses
✓ Heroes
✓ Weapons
✓ Special abilities
✓ Formation bonuses

3. ROLL ATTACKS

• Roll the combat dice.
• Each successful roll scores a hit.

4. DEFEND

• The defender rolls protection/defense dice.
• Each successful save cancels one hit.

5. APPLY DAMAGE

• Uncanceled hits cause casualties.
• Reduce unit strength as required.

6. RESOLVE COMBAT RESULT

Consider:
✓ Casualties caused
✓ Charge advantage
✓ Special abilities
✓ Hero influence

The loser may suffer:
• Retreat
• Disorder/shaken effects
• Loss of fighting ability

━━━━━━━━━━━━━━━━━━

HERO ACTIONS

Heroes can:
★ Join units
★ Improve combat results
★ Inspire troops
★ Use special abilities
★ Influence morale

Protect heroes — they can change the outcome of a battle.

━━━━━━━━━━━━━━━━━━

CHARGE REMINDER

CHARGE =
• Move into enemy contact
• Gain combat advantage if allowed
• Resolve combat during Combat Phase

A well-timed charge is often decisive.

━━━━━━━━━━━━━━━━━━

BATTLE TIPS

⚔ Keep formations together
⚔ Use heroes where the fight matters most
⚔ Protect elite units from being surrounded
⚔ Hold objectives, not just enemy units
⚔ Combine infantry, ranged troops, and monsters

━━━━━━━━━━━━━━━━━━

COMBAT SUMMARY

CHARGE
↓
BUILD DICE POOL
↓
ROLL ATTACKS
↓
DEFENDER SAVES
↓
REMOVE DAMAGE
↓
CHECK WINNER & MORALE

MIDGARD: HEROIC BATTLES
“Great heroes decide great battles.”

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Barons War – Flocking Bases

Central Texas Board Game and Miniatures Posted on July 15, 2026 by RichardJuly 15, 2026

Beginning the flocking of the Barons War bases to play Midgard.
We also tried Curse of Cthulhu on the normal level versus the previous easy level. Lee and I played two games and lost miserably both times.

Barons War
Barons War
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Midgard: Heroic Battles

Central Texas Board Game and Miniatures Posted on July 12, 2026 by RichardJuly 12, 2026

From veteran gamer James Morris comes a new tabletop miniature wargame rooted in the heroic leadership of Achilles, Boudica and Beowulf. Players take control of a force of warriors and heroes as they build their reputation and crush their enemies through mighty feats of battle. Midgard Heroic Battles can be played in any historical, legendary or fantasy setting where warriors fight it out with swords, spears and shields. From the siege of Troy to the battle of Hastings, from the frost giants of Norse myth to the dwarfs of the mountain halls, from Arthur to El Cid, Midgard places you on the field of battle.

The game is miniatures – and scale – agnostic, so you may play with any figures that you choose. This book contains all the rules that you need to play, including sorcery and flying sections, five scenarios, twelve sample force lists and an appendix to help you create your own forces and heroes.

Will the bards sing of your reputation…or will you be food for ravens?

We did our first trial run of the rules.. Drummer Boy was the only one who learned them.. thius, the only non-loser..

Midgard
Midgard
Midgard
Midgard
Midgard
Midgard
Midgard
Midgard
Midgard
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Flocking Till I Drop

Central Texas Board Game and Miniatures Posted on July 10, 2026 by RichardJuly 12, 2026

I’ve been spending the last of weeks catching up with flocking the bases of miniatures. There were the American War of Independence, Escape from Moscow (38mm nappy), Russian Army (15mm nappy) and now Baron’s War (28mm). This is for playability and the need to start the continuation of photographing the painted miniatures.

Flocking
Flocking
American War of Independence
American War of Independence
American War of Independence
Flocking
American War of Independence
Flocking
Flocking
Flocking
Flocking
Flocking
Flocking
Flocking
Flocking
Flocking
Flocking
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AWI – changed the database and settings

Central Texas Board Game and Miniatures Posted on June 16, 2026 by RichardJune 16, 2026

Test session two… the game played a bit better.. the Americans didn’t leave the field after the militia first contact.. need to fix the table edge tactics of the British… in the real battle the edges were forest.. messes up their cavalry charges and formed units maneuvering around the flanks of the Americans.

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Recent Posts

  • MIDGARD: HEROIC BATTLES: Quick Reference
  • Barons War – Flocking Bases
  • Midgard: Heroic Battles
  • Flocking Till I Drop
  • AWI – changed the database and settings
  • American War of Independence (AWI) – Carnage and Glory (Battle of Guilford Courthouse)
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