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TheCrew: Mission Deep Sea

Central Texas Board Game and Miniatures Posted on January 13, 2026 by RichardJanuary 13, 2026

The Crew: Mission Deep Sea plunges players into a cooperative card game unlike any other. As members of a deep-sea expedition, you and your fellow crew are on a quest to locate the lost continent of Mu—but your success depends on precision, teamwork, and a shared sense of timing.

Each mission presents a new puzzle made up of unique tasks: perhaps one player must win a specific card, while another must avoid it entirely. The trick? You’ll have to complete these challenges through standard trick-taking rules—like in traditional card games—but with extremely limited communication. Each round becomes a tightrope walk of strategic cardplay and silent coordination.

Building on the acclaimed system of The Crew: The Quest for Planet Nine, this sequel introduces a more dynamic mission system with variable difficulty levels, a fresh deck of task cards, and improved scalability for different player counts. Whether you’re playing as a duo or a full five-person team, every game unfolds as a tightly wound tactical dance through the depths.

With 32 increasingly challenging missions and countless combinations of tasks, The Crew: Mission Deep Sea offers a replayable and rewarding dive into the unknown—perfect for those who love trick-taking games with a twist of cooperation and pressure.

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Lord of the Rings – Strategy Board Game

Central Texas Board Game and Miniatures Posted on January 11, 2026 by RichardJanuary 11, 2026

The Battle of Edoras brings the Hill Tribes into open conflict with the proud warriors of Rohan as the fractious and dishevelled tribesmen mount a dedicated campaign. A once noble Lord, now an exile of Rohan, Wulf rallies the Hill Tribes to his banner, but the princes Haleth and Háma, sons of the noble and mighty King Helm Hammerhand, lead the Rohirrim in defence of their home and holdings.

The War of the Rohirrim – Battle of Edoras, is the ideal way to begin, or continue, your adventures in Middle-earth. Take command of the mighty warriors of Rohan, or the bitter and aggressive tribesmen of the hills, both led by characterful heroes, and reenact your favourite scenes from The Lord of the Rings: The War of the Rohirrim. This box contains 56 miniatures split into two balanced armies – one Good, one Evil – and everything you need to play, including a rules manual, dice, and accessories.

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The Holidays are Over and We Are Back in Business.. Cuba Libre – A Santa Present

Central Texas Board Game and Miniatures Posted on January 1, 2026 by RichardJanuary 1, 2026


Received a bunch of presents and built a new photography setup for use…

Cuba Libra – In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.

Castro’s Insurgency

Following up on GMT Games’ Andean Abyss about insurgency in modern Colombia, the next volume in the COIN Series, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and expatriates try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.

COIN Series, Volume II

Cuba Libre will be easy to learn for Andean Abyss players—both volumes share the same innovative Series: COIN (GMT) system. Like Volume I, Cuba Libre is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes …

• The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?
• El Che and Raúl: Brilliant in the field, or bungling hostage-takers?
• Operation Fisherman: Can the rebels pull off a second invasion?
• General Strike: Urban disruption or rebel embarrassment?
• Radio Rebelde: Are the masses tuning in, or just the Army direction finders?
• Pact of Caracas: Can the rebels unite?
• Armored Cars: Mobile striking power, but in whose hands?
• Rolando Masferrer: Brutal pro-government tactics—will they help or hurt?
• Fat Butcher: Can the Mob’s enforcer protect its casinos?
• Sinatra: Frankie’s Havana show a boom or bust, and who collects?
… and much more.

New twists match the COIN Series system to the situation in 1950s Cuba:

• It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.
• The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them. 
• Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets. 
• Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.
• The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.
• The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.
• Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!

Multiplayer, 2-Player, Solitaire

Cuba Libre provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.

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Thanksgiving Week

Central Texas Board Game and Miniatures Posted on November 23, 2025 by RichardNovember 23, 2025

We will pause the normal Tues and Thursday game for the Thanksgiving holidays. I will, during this pause, do a photo gallery of the ACW figures.

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Johnny Reb: Old Fashioned Miniature Game

Central Texas Board Game and Miniatures Posted on November 23, 2025 by RichardNovember 23, 2025

We continued learning the rules for Johnny Reb III. Steve and Lee (Confederation) and the Union (Jim and Richard). Steve charged the Union right side of the line and routed Jim. The Union middle charged the confederate left flank that had retreated from their charge. They were forced back again. The Union left flank (Richard) charged the Confederate right flank (who did not advance the entire game). At this point the Confederates conceded the game.

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  • TheCrew: Mission Deep Sea
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  • Johnny Reb: Old Fashioned Miniature Game
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