Painting Examples

Spanish Guerrillas - Portugal - Perry 28MM - Richard Wheet Collection

Early French Revolution - French versus Austrians - GM: Jim Dunnam - Rules: Carnage and Glory

From the designers of the War of the Ring board game comes the thematic strategy board game Dune: War for Arrakis. Centered around the Desert War events from the acclaimed Dune novel by Frank Herbert, this universe and its iconic characters are brought to life for the first time with a myriad of amazing miniatures. The devious House Harkonnen, with the backing of imperial House Corrino, must battle the remnants of House Atreides, who are allied with the desert Fremen, for control of Arrakis and its most precious resource: the spice melange.
As war rages on, House Harkonnen must dominate Arrakis and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad'Dib, must wrestle with his prescient visions and find his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach.
As war rages on, House Harkonnen must dominate Arrakis and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad'Dib, must wrestle with his prescient visions and find his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach.

Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies.
Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map.
Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play styles. In Massive Darkness, the created Heroes go on Quests, killing monsters, collecting loot, and gaining XP. Players spend their XP to unlock new Skills, growing more powerful as the Quest progresses.
Throughout the game, players encounter different monsters, including Minions, Agents, Roaming Monsters, and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian, meaning it will use a random piece of equipment in the fight against Heroes. However, if players are able to overcome this difficult encounter, they will acquire that piece of loot!
Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map.
Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play styles. In Massive Darkness, the created Heroes go on Quests, killing monsters, collecting loot, and gaining XP. Players spend their XP to unlock new Skills, growing more powerful as the Quest progresses.
Throughout the game, players encounter different monsters, including Minions, Agents, Roaming Monsters, and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian, meaning it will use a random piece of equipment in the fight against Heroes. However, if players are able to overcome this difficult encounter, they will acquire that piece of loot!
Star Wars X-Wing Game by Fantasy Flight
X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling, tactical space combat. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy.
During a battle, you’ll use your squadron’s unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently, with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the game’s first edition, you’ll need to use every ship’s maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their ships’ unique maneuver dials. Once you’ve decided how each of your ships is going to fly, you’ll begin revealing the dials and moving your ships, starting with the lowest skilled pilots.
As you move, you’ll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponent’s ship, however, they must be in your firing arc and within range. By carefully selecting your maneuvers, you can get enemy ships in your sights, and once you’ve locked onto your target, you’re free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or, you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle, you have complete control of your squadron. One player wins when all of their opponent’s ships are destroyed!
Slick flying is certainly important, but it isn’t the only consideration you’ll have to make in the midst of a dogfight. As in the first edition of X-Wing, once your ships have completed a maneuver, you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemy’s firing arc, the actions you take affect the course of the battle and determine the fate of your squadron.
Now, in the second edition of the game, your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked, allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight!
X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling, tactical space combat. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy.
During a battle, you’ll use your squadron’s unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently, with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the game’s first edition, you’ll need to use every ship’s maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their ships’ unique maneuver dials. Once you’ve decided how each of your ships is going to fly, you’ll begin revealing the dials and moving your ships, starting with the lowest skilled pilots.
As you move, you’ll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponent’s ship, however, they must be in your firing arc and within range. By carefully selecting your maneuvers, you can get enemy ships in your sights, and once you’ve locked onto your target, you’re free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or, you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle, you have complete control of your squadron. One player wins when all of their opponent’s ships are destroyed!
Slick flying is certainly important, but it isn’t the only consideration you’ll have to make in the midst of a dogfight. As in the first edition of X-Wing, once your ships have completed a maneuver, you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemy’s firing arc, the actions you take affect the course of the battle and determine the fate of your squadron.
Now, in the second edition of the game, your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked, allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight!

The companions pursue the source of the Supernal Realm’s involvement in the current Massive Darkness. Only battling their way through the corrupted hordes can the companions hope to discover the true source of the Darkness.

Out for Painting
Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game.
Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game.

Punkapocalyptic is a 30 mm miniature game, created by Bad Roll Games, that involves skirmishes between gangs in a pimp and lethal post-apocalyptic world.
The rich and mighty have created mega-cities for themselves and left the rest of the world devastated. The struggle for resources and survival is fierce. Life is worthless. Bands of gangers raid villages, dangerous mutants lurk in the ruins … Welcome to the Wasteland, welcome to Punkapocalyptic.
The rich and mighty have created mega-cities for themselves and left the rest of the world devastated. The struggle for resources and survival is fierce. Life is worthless. Bands of gangers raid villages, dangerous mutants lurk in the ruins … Welcome to the Wasteland, welcome to Punkapocalyptic.
Painting example for newly arrived Kickstarter Cyberpunk 2077 just sent out for painting.

ADVENTURES IN THE WORLD OF SKYRIM!
Before the Dragonborn came to Skyrim….
You are surviving members of the Blades, a legendary group who long protected the Empire of Tamriel! Abandoned by the empire, you must work together to thwart a plot that threatens the whole of Skyrim
Before the Dragonborn came to Skyrim….
You are surviving members of the Blades, a legendary group who long protected the Empire of Tamriel! Abandoned by the empire, you must work together to thwart a plot that threatens the whole of Skyrim

Listen here, pardner, it’s your first pack o’ zombies and your first Zombicide? Well, don’t fret none. Bullets put ‘em down quick. Buckshot too, and pickaxes… just search them houses for everything you need, keep the herd culled, and everything’ll get along fine and dandy. Keep an eye out for them corpse piles though. Half of ‘em’ll get up if we let ‘em, so take this here holy water and go to work!

There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yuma. There’s all manner of critters and a desert environment looking to deal you the death card. Now, the recently-dead have started rising from prairie graves to assault the living. This town is turning into cowpies.
Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location, bringing players to the middle of the mythical Old West. There’s new Survivor types like the Gunslinger, Brawler, Townsfolk, and Faithful, each with their own, unique rules. Then, of course, there’s plenty of Zombies to destroy. New game mechanics like Balconies and the Train will test players in new ways.
Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location, bringing players to the middle of the mythical Old West. There’s new Survivor types like the Gunslinger, Brawler, Townsfolk, and Faithful, each with their own, unique rules. Then, of course, there’s plenty of Zombies to destroy. New game mechanics like Balconies and the Train will test players in new ways.

Out for Painting
There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yuma. There’s all manner of critters and a desert environment looking to deal you the death card. Now, the recently-dead have started rising from prairie graves to assault the living. This town is turning into cowpies.
Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location, bringing players to the middle of the mythical Old West. There’s new Survivor types like the Gunslinger, Brawler, Townsfolk, and Faithful, each with their own, unique rules. Then, of course, there’s plenty of Zombies to destroy. New game mechanics like Balconies and the Train will test players in new ways.
There’s plenty of things to test a person’s mettle out in the harsh Western territories. There are cattle rustlers trying to steal your stock. There are bandits looking to rob the 10:13 to Yuma. There’s all manner of critters and a desert environment looking to deal you the death card. Now, the recently-dead have started rising from prairie graves to assault the living. This town is turning into cowpies.
Zombicide: Undead or Alive brings the Zombie-blasting action to an all-new era and location, bringing players to the middle of the mythical Old West. There’s new Survivor types like the Gunslinger, Brawler, Townsfolk, and Faithful, each with their own, unique rules. Then, of course, there’s plenty of Zombies to destroy. New game mechanics like Balconies and the Train will test players in new ways.

Out for painting
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.
The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.
The episodes are all standalone and not contingent on being played in a certain order or with the same players.
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure.
The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.
The episodes are all standalone and not contingent on being played in a certain order or with the same players.

Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil, which are controlled by the game system itself.
Ancient Chronicles, a new starting point for the game, is fully compatible with the original Immortal Souls campaign in terms of gameplay, allowing players to cross over heroes and monsters from one campaign to another. Gameplay remains familiar, but this new cycle also introduces new elements to the setting, expanding both the narrative engine and the mechanisms, without making the game more complex.
The Ancient Chronicles campaign is set in the distant past of the events narrated in the Immortal Souls campaign.
New features in the game:
No Game Master needed. Play alone or with up to 5 players together against the game system itself.
No player elimination. Dying, becoming a ghost soul and resurrecting your Hero are part of the game engine.
A real story-driven campaign with multiple outcomes, a main plot and several optional Quests.
World and city exploration, with different paths and ventures to discover.
Multiple development paths for your Heroes.
A sophisticated tactical combat system, based on custom ten-sided dice.
An advanced artificial intelligence engine for Enemies and Master Enemies.
Customizable difficulty level, thanks to the different options provided with the game rules and granted by the Challenge set.
Full backward compatibility with Sword & Sorcery: Immortal Souls heroes and enemies.
Crafting, Loots, Treasures, Traps and many other aspects of a true fantasy legendary adventure are a part of the game!
Familiars, a new type of faithful companions for all your Heroes.
Ancient Chronicles, a new starting point for the game, is fully compatible with the original Immortal Souls campaign in terms of gameplay, allowing players to cross over heroes and monsters from one campaign to another. Gameplay remains familiar, but this new cycle also introduces new elements to the setting, expanding both the narrative engine and the mechanisms, without making the game more complex.
The Ancient Chronicles campaign is set in the distant past of the events narrated in the Immortal Souls campaign.
New features in the game:
No Game Master needed. Play alone or with up to 5 players together against the game system itself.
No player elimination. Dying, becoming a ghost soul and resurrecting your Hero are part of the game engine.
A real story-driven campaign with multiple outcomes, a main plot and several optional Quests.
World and city exploration, with different paths and ventures to discover.
Multiple development paths for your Heroes.
A sophisticated tactical combat system, based on custom ten-sided dice.
An advanced artificial intelligence engine for Enemies and Master Enemies.
Customizable difficulty level, thanks to the different options provided with the game rules and granted by the Challenge set.
Full backward compatibility with Sword & Sorcery: Immortal Souls heroes and enemies.
Crafting, Loots, Treasures, Traps and many other aspects of a true fantasy legendary adventure are a part of the game!
Familiars, a new type of faithful companions for all your Heroes.

Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones!
Based on online MOBA (Multiplayer Online Battle Arena) style games, Rum & Bones has 2-6 players taking control of legendary pirate heroes, each with unique powers and abilities, as their crews fight over Davy Jones' legendary treasure!
Players will each control up to five heroes at any time, moving them across the game board in an attempt to destroy various key features across their opponents ship. Victory is obtained by destroying enough of these features. Your heroes are not alone, however, as your crew also consists of deckhands and bosuns who, while not controlled by the player, will work on a simple AI to wreak havoc on the enemy!
Of course, what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players will amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes, crushing all enemies before them until only they remain!
Based on online MOBA (Multiplayer Online Battle Arena) style games, Rum & Bones has 2-6 players taking control of legendary pirate heroes, each with unique powers and abilities, as their crews fight over Davy Jones' legendary treasure!
Players will each control up to five heroes at any time, moving them across the game board in an attempt to destroy various key features across their opponents ship. Victory is obtained by destroying enough of these features. Your heroes are not alone, however, as your crew also consists of deckhands and bosuns who, while not controlled by the player, will work on a simple AI to wreak havoc on the enemy!
Of course, what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players will amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes, crushing all enemies before them until only they remain!