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French & Indian Wars – 28mm

Central Texas Board Game and Miniatures Posted on September 17, 2020 by Jim DunnamSeptember 17, 2020

I remember running into the Conquest booth at Historicon in PA and loved the figures.  I undertook to buy every release for several years, but had to buy some Blue Moon so I would have British Regulars, which Conquest did not have at the time.  Some of the best painting jobs I’ve ever commissioned out.

These figures are primarily 28mm from Conquest Miniatures, which have been acquired by Warlord.  Below are some larger figures (I believe Blue Moon) that I bought for the British Regulars, which Conquest did not have at the time I originally did this project.  These figures were all Dullcote, but have been played with, and as a result a few need a little touch up as shown.  One figure needs a base, and all need flocking of their bases, etc.

I’ve recently bought Warlord French and British Regular Infantry, British Light Infantry, British Regulars on Campaign, Colonial Provincials, British Grenadiers and the French and British Personalities.  My hope is to use these with Sharp Practice.

CONQUEST FIGURES

Campagnies Franches de la Marine (31 figures)

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Napoleon in Italy – Rivoli

Central Texas Board Game and Miniatures Posted on September 17, 2020 by Jim DunnamSeptember 17, 2020

I ran another game of Rivoli in Austin last weekend at MillenniumCon 16.  This is the third Con we done this.  First time was Rivoli sans most of the cavalry.  Second time it was really Suvorov’s 1799 OOB against the French Rivoli OOB.  This time is was the French Rivoli OOB with a few extra French horse and two Polish Legion battalions verses the Austrian Rivoli OOB with five Russian Musketeer Regiments (2 Bns each) and a few Cossacks added.  Big game, lots of fun.  Carnage & Glory II rules, which are just better every time we use them.  I should have my Austrian Hussars and Uhlans finished within the month and at that point I’m done I think.  Perhaps I need a few Russian guns and one or two 12pdr Austrian batteries, but that would be it.

All figures are Eureka Miniatures, aside from a few leaders and the Polish Legion, which is Trent Miniatures.

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Suvorov versus Napoleon

Central Texas Board Game and Miniatures Posted on September 17, 2020 by Jim DunnamSeptember 17, 2020

Suvorov launches his army into Italy, but this time Napoleon is present.  Using the full and outstanding 28mm Eureka French Revolution line of figures (and a few Trent and Mirliton figures which totals over 1000 figures), and played on a 6x18ft table, this battle will mirror the largest historical engagement in Italy in 1799.  The primary difference will be the presence of Napoleon.  Suvorov did not lose in Italy, some say because Napoleon was absent.  This is an opportunity to play the What-If.    Rules: Carnage & Glory II. The mission was for the settlers to resupply the British fort. Terrain from the RIchard Wheet collection. GM was Jim Dunnam.

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Battle of Auldearn

Central Texas Board Game and Miniatures Posted on September 16, 2020 by Jim DunnamSeptember 17, 2020

The Battle of Auldearn was arguably the Marquis of Montrose’s greatest victory.  Fought May 9, 1645 in the heat of the English Civil War, Montrose army of Scots and Irish defeated a larger force of Covenanter. In 1644 the Scottish Covenanters joined the side of the Parliament in the English Civil War.  Montrose was commissioned by Charles I to command the King’s forces in Scotland, which didn’t amount to much.  Eventually Montrose raised some Irish Regiments and Highlanders and his campaign began in earnest. On 2 February 1645, Montrose defeated the pro-Covenanter Campbell Clan at the Battle of Inverlochy.  As tradition dictated, Montrose Highlanders started going home with their booty from the battle, so Montrose sought the help of the Gordon Clan as reinforcements. The Covenanters divided their forces, with a detachment commanded by Sir John Hurry heading to catch Montrose.  Hurry had originally sided with Parliament, then deserted to the Royalists, then changed back again to Parliament after the Covenanters were successful at Marston Moor. The campaign is an interesting one and the battle started with Hurry surprising Montrose at dawn, Montrose army scattered about the town of Auldearn.  Montrose’s 2nd in command was Alasdair MacColla (there is actually a full chapter in the main biography on him that spends the entire time debating his actual correct name).  Evidently MacColla was a huge man, perhaps as much as 7 feet tall, so his miniature figure – a Eureka figure – is more like a 30mm fig than 25-28mm.  MacColla saved the day stalling Hurry and giving Montrose time to assemble his waking army.  A good discussion is on the Montrose Society website.

Auldearn_img_1We have now played the battle three times, tweaking special rules to reflect the surprise situation.  Using Carnage & Glory II ECW rules the scenario really plays well.

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A view looking east. The Covenanter army deploys.

Giving credit where it is due, the entire project is very beholden to the great website of Project Auldearn.  Figures are Perry and Eureka.

The Covenanter army deploys. Here you can see the Covenanter army advancing on Auldearn and deploying for battle.  The avenue of advance is lined by a creek on both sides, acting as a funnel that limits Hurry’s approach.

In the center of the board you can see the hastily assembled troops under MacColla as he attempts to stall Hurry’s army while Montrose can assemble his scattered forces. 

The Royalist forces seen on the edge are actually not there yet.

Montrose was really caught with his pants down.  His army was scattered sleeping or just waking when Hurry fired his first shots.  Luckily for Montrose, MacColla was able to quickly assemble his bodyguard and some other Scots to try and delay Hurry and give time to Montrose.  In addition to being surprised, Montrose was also outnumbered over 3 to 2.

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Looking west from Auldearn village. The Royalist forces seen on the edge are actually not there yet.

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One of the few Covenanter horse troops at the battle.

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Hurry’s troops prepare to engage MacColla

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Covenanters cross a hedge as MacColla awaits upon the ridge.

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Looking toward MacColla’s holding force.

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Alaisder MacColla standing tall with his bodyguard. MacColla ordered a charge to further stall Hurry and buy Montrose more time

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Covenanter horse head around MacColla’s flank

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Scottish Horse

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Hurry’s forces advance up the road in march column

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Scots vs Scots

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MacColla’s vastly outnumbered bodyguard

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Hurry’s battle line moves forward

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Montrose’s horse join the battle

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Any close view behind Gordon’s horse

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Another view of Hurry’s army deployed and advancing

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Irish stand strong in the face of a Covenanter horse charge

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Gordon’s Royalist Horse

 

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Building Longstreet’s Assault

Central Texas Board Game and Miniatures Posted on September 16, 2020 by Jim DunnamSeptember 16, 2020

Before undertaking Building Waterloo, my first attempt at a contour battle board involved a Gettysburg project covering the Confederate assault the afternoon of July 2nd on the southern end of the Union line.  The attack including the divisions of Hood, McLaws and Anderson on the Round Tops, Devil’s Den, the Peach Orchard, Wheatfield and the southern portion of Cemetary Ridge.

At the time, I was looking for an excuse to get back into 15mm ACW, which happened to be my first venture into miniatures decades ago.  I wanted to do an historical OOB and an engagement that would fit on a moderate sized table, something like 6′ x 8′.  After a bit of studying various engagements, mainly using a rule to scale a bunch of battlefields, I realized I could fit most of Longstreet’s attack on the right sized area.  The only thing I lose would be the northern two brigades of Anderson’s attack, and if I got ambitious, I could always add that later by extending things north (and maybe do Pickett’s Charge one day).

Once I decided up Longstreet’s Assault for the project, the next question was scale.  I was looking at Johnny Reb III as a basic scale, but a little fudging was necessary to get everything to fit.  In the end, I had to go with closer to 1″ = 65 yards (as opposed to 1″ = 50 yards for JRIII), but no one knows but me.

Friends of Gettysburg Map

Next I had to find a good source map.  I found exactly what I was looking for from the Friends of Gettysburg in a series of maps of the battle that had been commissioned and overseen by Thomas Desjardin.  These had all the contours I needed and all the major terrain features.

McElfresh Map

I then stumbled on another source map from McElfresh which had information on the type of crops in each field.  Between the two, I was set.

Next I made a trip to Kinko to blow up the map to scale.  I realized that I could not follow the contours without having the map the exact scale of my battle board.

At some point along the way, I had to determine what to make each level of the contour out of.  I quickly realized that each contour level could not be too high, otherwise the overall board will be too tall and the slopes too steep for figure stands to remain still without sliding or falling over.

Base board completed. Starting to flock and place roads.

Vertical scale is misleading.  If you want a true to scale vertical scale, you will have almost no elevation.

Looking up Plum Run at Little and Big Round Top.

Little Round Top is about 150 feet higher than the Plum Run valley.  At my ground scale of 1″ = 55 yards, Little Round Top would only be 1 1/2 inches high, something that would not be very imposing to say the least.  Thus I realized I need to exaggerate vertical scale.  It just happened that I’d realized 1/4 fiber board would be easy to work with in building my layer cake board.  So after all was said and done, my Little Round Top is going to look like much more the significant terrain feature it actual was.

Labeling fields and fences/walls

In picking out the 1/4″ fiber board, I realized that I would have to make each section of my battle board the same size as the fiber board, which was 30″ x 40″.  I build a square to the scale of the Desjardin map that showed me how much 4 fiber boards would cover (60×80) and moved it around until I had as much of the area as I needed (this is where I realized I need to fudge it out to 1in:55/60yds).

Blown up and cut into sections, the Desjardin Map

McElfresh’s map

Having blow up Desjardin’s map to the correct scale, I pulled out some carbon paper and started tracing each elevation contour onto a separate piece of fiber board.  If you’ve read my Building Waterloo page, you know how that works.  The rest of the project went exactly the same as Building Waterloo.  Cut out the contours, stack and glue them together, put on the LIQUITEX Flexible Modelling Paste, spray paint, grout the roads, flock the woods and then fields.  The main difference with the Longstreet map was I decided to put in the fence lines and stone walls.  I quickly realized that 15mm fences were just too big, so I used 10mm fences and walls from GHQ.  They looked perfect.  I also used 10mm buildings, as the 15mm looked too out of scale with the map and took up too much room.

McLaws advancing on the Peach Orchard

I also used McElfresh’s map to put in different color flock for different field types.  I realize that in early July most things would be greener than I have them, but I wanted to show the difference.  I put on a lot of dark stain to muddy things up.  I also sprayed everything with DullCote when I was done just to seal it all in and make it a bit water resistant.  I also used Woodland Scenics water (an outstanding product) to make the streams look wet, etc.

So that’s about it.  We game using Carnage & Glory II, but you can play Johnny Reb and any other regimental system.  As with Waterloo, I had particular enjoyment seeing that once everything was deployed using my

chosen basing frontage, each regiment laid out just like it looks on all the deployment maps.  It just all fit perfect.

Looking from Warfield Ridge to Big Round Top

So that’s about it.  We game using Carnage & Glory II, but you can play Johnny Reb and any other regimental system.  As with Waterloo, I had particular enjoyment seeing that once everything was deployed using my chosen basing frontage, each regiment laid out just like it looks on all the deployment maps.  It just all fit perfect.

Ready to start the game

I pulled out a ruler the other day and determined that with two more 30×40 sections I could take things all the way to Cemetery Hill.  Maybe one day.

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