Central Texas Board Game and MiniaturesPosted on by Jim Dunnam
Suvorov launches his army into Italy, but this time Napoleon is present. Using the full and outstanding 28mm Eureka French Revolution line of figures (and a few Trent and Mirliton figures which totals over 1000 figures), and played on a 6x18ft table, this battle will mirror the largest historical engagement in Italy in 1799. The primary difference will be the presence of Napoleon. Suvorov did not lose in Italy, some say because Napoleon was absent. This is an opportunity to play the What-If. Rules: Carnage & Glory II. The mission was for the settlers to resupply the British fort. Terrain from the RIchard Wheet collection. GM was Jim Dunnam.
Central Texas Board Game and MiniaturesPosted on by Jim Dunnam
The Battle of Auldearn was arguably the Marquis of Montrose’s greatest victory. Fought May 9, 1645 in the heat of the English Civil War, Montrose army of Scots and Irish defeated a larger force of Covenanter. In 1644 the Scottish Covenanters joined the side of the Parliament in the English Civil War. Montrose was commissioned by Charles I to command the King’s forces in Scotland, which didn’t amount to much. Eventually Montrose raised some Irish Regiments and Highlanders and his campaign began in earnest. On 2 February 1645, Montrose defeated the pro-Covenanter Campbell Clan at the Battle of Inverlochy. As tradition dictated, Montrose Highlanders started going home with their booty from the battle, so Montrose sought the help of the Gordon Clan as reinforcements. The Covenanters divided their forces, with a detachment commanded by Sir John Hurry heading to catch Montrose. Hurry had originally sided with Parliament, then deserted to the Royalists, then changed back again to Parliament after the Covenanters were successful at Marston Moor. The campaign is an interesting one and the battle started with Hurry surprising Montrose at dawn, Montrose army scattered about the town of Auldearn. Montrose’s 2nd in command was Alasdair MacColla (there is actually a full chapter in the main biography on him that spends the entire time debating his actual correct name). Evidently MacColla was a huge man, perhaps as much as 7 feet tall, so his miniature figure – a Eureka figure – is more like a 30mm fig than 25-28mm. MacColla saved the day stalling Hurry and giving Montrose time to assemble his waking army. A good discussion is on the Montrose Society website.
We have now played the battle three times, tweaking special rules to reflect the surprise situation. Using Carnage & Glory II ECW rules the scenario really plays well.
A view looking east. The Covenanter army deploys.
Giving credit where it is due, the entire project is very beholden to the great website of Project Auldearn. Figures are Perry and Eureka.
The Covenanter army deploys. Here you can see the Covenanter army advancing on Auldearn and deploying for battle. The avenue of advance is lined by a creek on both sides, acting as a funnel that limits Hurry’s approach.
In the center of the board you can see the hastily assembled troops under MacColla as he attempts to stall Hurry’s army while Montrose can assemble his scattered forces.
The Royalist forces seen on the edge are actually not there yet.
Montrose was really caught with his pants down. His army was scattered sleeping or just waking when Hurry fired his first shots. Luckily for Montrose, MacColla was able to quickly assemble his bodyguard and some other Scots to try and delay Hurry and give time to Montrose. In addition to being surprised, Montrose was also outnumbered over 3 to 2.
Looking west from Auldearn village. The Royalist forces seen on the edge are actually not there yet.
One of the few Covenanter horse troops at the battle.
Hurry’s troops prepare to engage MacColla
Covenanters cross a hedge as MacColla awaits upon the ridge.
Looking toward MacColla’s holding force.
Alaisder MacColla standing tall with his bodyguard. MacColla ordered a charge to further stall Hurry and buy Montrose more time
Covenanter horse head around MacColla’s flank
Scottish Horse
Hurry’s forces advance up the road in march column
Scots vs Scots
MacColla’s vastly outnumbered bodyguard
Hurry’s battle line moves forward
Montrose’s horse join the battle
Any close view behind Gordon’s horse
Another view of Hurry’s army deployed and advancing
Irish stand strong in the face of a Covenanter horse charge
Central Texas Board Game and MiniaturesPosted on by Jim Dunnam
Before undertaking Building Waterloo, my first attempt at a contour battle board involved a Gettysburg project covering the Confederate assault the afternoon of July 2nd on the southern end of the Union line. The attack including the divisions of Hood, McLaws and Anderson on the Round Tops, Devil’s Den, the Peach Orchard, Wheatfield and the southern portion of Cemetary Ridge.
At the time, I was looking for an excuse to get back into 15mm ACW, which happened to be my first venture into miniatures decades ago. I wanted to do an historical OOB and an engagement that would fit on a moderate sized table, something like 6′ x 8′. After a bit of studying various engagements, mainly using a rule to scale a bunch of battlefields, I realized I could fit most of Longstreet’s attack on the right sized area. The only thing I lose would be the northern two brigades of Anderson’s attack, and if I got ambitious, I could always add that later by extending things north (and maybe do Pickett’s Charge one day).
Once I decided up Longstreet’s Assault for the project, the next question was scale. I was looking at Johnny Reb III as a basic scale, but a little fudging was necessary to get everything to fit. In the end, I had to go with closer to 1″ = 65 yards (as opposed to 1″ = 50 yards for JRIII), but no one knows but me.
Friends of Gettysburg Map
Next I had to find a good source map. I found exactly what I was looking for from the Friends of Gettysburg in a series of maps of the battle that had been commissioned and overseen by Thomas Desjardin. These had all the contours I needed and all the major terrain features.
McElfresh Map
I then stumbled on another source map from McElfresh which had information on the type of crops in each field. Between the two, I was set.
Next I made a trip to Kinko to blow up the map to scale. I realized that I could not follow the contours without having the map the exact scale of my battle board.
At some point along the way, I had to determine what to make each level of the contour out of. I quickly realized that each contour level could not be too high, otherwise the overall board will be too tall and the slopes too steep for figure stands to remain still without sliding or falling over.
Base board completed. Starting to flock and place roads.
Vertical scale is misleading. If you want a true to scale vertical scale, you will have almost no elevation.
Looking up Plum Run at Little and Big Round Top.
Little Round Top is about 150 feet higher than the Plum Run valley. At my ground scale of 1″ = 55 yards, Little Round Top would only be 1 1/2 inches high, something that would not be very imposing to say the least. Thus I realized I need to exaggerate vertical scale. It just happened that I’d realized 1/4 fiber board would be easy to work with in building my layer cake board. So after all was said and done, my Little Round Top is going to look like much more the significant terrain feature it actual was.
Labeling fields and fences/walls
In picking out the 1/4″ fiber board, I realized that I would have to make each section of my battle board the same size as the fiber board, which was 30″ x 40″. I build a square to the scale of the Desjardin map that showed me how much 4 fiber boards would cover (60×80) and moved it around until I had as much of the area as I needed (this is where I realized I need to fudge it out to 1in:55/60yds).
Blown up and cut into sections, the Desjardin Map
McElfresh’s map
Having blow up Desjardin’s map to the correct scale, I pulled out some carbon paper and started tracing each elevation contour onto a separate piece of fiber board. If you’ve read my Building Waterloo page, you know how that works. The rest of the project went exactly the same as Building Waterloo. Cut out the contours, stack and glue them together, put on the LIQUITEX Flexible Modelling Paste, spray paint, grout the roads, flock the woods and then fields. The main difference with the Longstreet map was I decided to put in the fence lines and stone walls. I quickly realized that 15mm fences were just too big, so I used 10mm fences and walls from GHQ. They looked perfect. I also used 10mm buildings, as the 15mm looked too out of scale with the map and took up too much room.
McLaws advancing on the Peach Orchard
I also used McElfresh’s map to put in different color flock for different field types. I realize that in early July most things would be greener than I have them, but I wanted to show the difference. I put on a lot of dark stain to muddy things up. I also sprayed everything with DullCote when I was done just to seal it all in and make it a bit water resistant. I also used Woodland Scenics water (an outstanding product) to make the streams look wet, etc.
So that’s about it. We game using Carnage & Glory II, but you can play Johnny Reb and any other regimental system. As with Waterloo, I had particular enjoyment seeing that once everything was deployed using my
chosen basing frontage, each regiment laid out just like it looks on all the deployment maps. It just all fit perfect.
Looking from Warfield Ridge to Big Round Top
So that’s about it. We game using Carnage & Glory II, but you can play Johnny Reb and any other regimental system. As with Waterloo, I had particular enjoyment seeing that once everything was deployed using my chosen basing frontage, each regiment laid out just like it looks on all the deployment maps. It just all fit perfect.
Ready to start the game
I pulled out a ruler the other day and determined that with two more 30Ă—40 sections I could take things all the way to Cemetery Hill. Maybe one day.
Central Texas Board Game and MiniaturesPosted on by Jim Dunnam
Unfortunately, I ran into pictures of the Partizan Raphia game awhile back and my wallet is once again taking a hit.
Aventine Miniatures make a great comprehensive line that can be used for the majority of a Raphia OOB. The balance, plus some variations for leaders and command, can be filled out with Polemarch, Relic, Crusader and Foundry figures. Bar Kochva is my main OOB source, with a ton of help from Simon over at Big Red Bat Cave and Keith at Aventine. Of course The Miniatures Page is invaluable for diverse comment. Finding a site such as Simon’s and then getting his feedback is really what makes this type of project possible for me. Once again my decisions on painting issues are helped along by finding really well painted figures online and simply copying them – greatest form of flattery. Since I’m not ashamed to just copy what I think is good, there is very little re-inventing the wheel for this project. In addition, Le Soldat Lagide de Ptolemee ler Sotar a Cleopatra, while in French, is excellent for uniform samples.
So the plan is to do the entire Raphia OOB for both sides. Then once that is completed, I will look at adding missing pieces and Romans so that I can do Magnesia as well. Again, Aventine has much of what is necessary for the core of the Republican Roman army. Might also look at some battle of Pyrrhus, but that’s a ways away, since the figures should be usable for both.
RAPHIA
Why Raphia? First, it’s big and the Partizan game looks too good not to try. I also don’t have Successors (although I do have Republican Romans, Carthaginians and Pyrrhus Macedonians in 15mm).
Second, it’s big. Biggest ancient battle in history according to what many say. Around 65,000 men per side. Lots of horses, a mix of foot and big blocks of phalanx. I think it will require a table around 6×18, which is similar to the Marlborough and Napoleonicgames I’ve run at cons (2×3 tables). I’m thinking 6 to 8 players per side.
Third, elephants. Over 170 elephants, Indian and African, and who won’t like 28mm elephants arrayed on the field?
Speaking of elephants at Raphia, there is some debate about the exact type of “African elephant” in Ptolemy’s army. Polybius states that they were smaller than the Seleucid Indian Elephants that Alexander had first encountered in invasion of India then brought west. Some argue an elephant that was from modern-day Eritrea in East Africa. Others argue a now-extinct Forest Elephant.. Others claim they were the same African savannah elephants you would see at a current zoo, which would be larger than the modern Indian elephant. I think Polybius is too specific on this issue to be ignored, hence a smaller beast.
RULES
That’s the big issue at the moment. I’m building the OOB at around 1:100 scale and basing for WRG/FoG, but I will likely put each separate unit on movement stands. This will give me a lot of rule options.
At the moment, I have been considering and/or testing To The Strongest, Sword & Spear, Might of Arms (which I really like for my WotR), Field of Glory, Impetus, a Lost Battles conversion, a conversion of GMT’s Great Battles of Alexander – Expanded Deluxe Edition rules (including the upcoming Simple GBoH Rules – 2nd Edition), Hail Ceasar, L’Art De La Guerre and even the old Shock of Impact. I want something that I can teach quickly at a Con, something that will run in a way that all players are active and don’t have a lot of individual sitting around waiting on someone else, and perhaps most importantly something that provides a level of unit differentiation. Shock of Impact is the extreme on level of differentiation, and I tried to streamline that with limited success.
Once the rules are determined, I will put unit ratings on the bases so players can have easy access to separate unit ratings.
At the moment I am leaning toward a modified version of GBoG and To The Strongest. I like TTS use of cards instead of dice for making combat move faster, but I also really liked GBoH when I played those boardgames years ago. In addition, GBoH is a bit more period specific, been playtested for over 20 years, and has a new Raphia scenario booklet that seems very well thought out. So I will likely move around a bit before I settle on something. At the moment though, I am going to try out GBoH at MillenniumCon20. I will post results. At the moment I am missing figures for most of the Greek mercenaries and a few Levy Phalangites, so it is going to be cutting it close.
In continuing to look at GMT’s GBoH, since they have the newly revised Raphia scenario, I am conforming my OOB to that setup and basing. It closely follows my OOB already, but I am modifying as I see fit. One thing that is troubling is their decision to rate some horse as Light Cavalry. Perhaps this is to reflect differentiation in the battle. So the MillenniumCon game, and perhaps some playtesting before then will settle that for me. I am still debating whether to use the basic or the Simple version of the rules. I may settle on a merging of the two. At the moment it looks like a 6×16 foot table is going to be needed.
We tested out the Simple GBoH rules on a reduced version of the game (since my dining table is not long enough). We hope to have a fully OOB game soon. Meanwhile, here is our mini-test game.
BUILDING THE ARMIES
At the moment, I have 95% of the whole OOB on hand in terms of painted figures. Overall I am really pleased with the progress and look thus far. I’m using Little Big Menfor the shields, with a few custom banners.
Basing will be on 60mm frontages, with the larger phalanx units 120mm wide. My depths are too much for the scale, but allow for more figures, look good on the table, and should not effect play. Again, these above frontages and basings should allow me to use most rulesets.
As I get things painted, I will continue to post samples as the OOB fills out. For now, here are the figs I am using –
SELEUCID ARMY
Antiochus (Command Stand – 3 figures) – Polemarch “Antiochus”
Antipater (Command Stand – 1 figure) – Relic “Pyrrhus”
(For all the Horse units in the game, they are split into smaller units as shown to match up with the GBoH scenario, but for other rulesets I will be combining them into 9-12 figures units) Also Aventine is releasing new Agema and Companion horse soon, so I may substitute out some of those below for these figures for even more unit differentiation.
Seleucid Horse (4x units – 6 figures each, 2000 men total) – Aventine Horse – Note: These are the units rated as Light Cav with Javelins per the GBoH scenario. Not sure whether I will use lances or javelins with shields yet. Hetairoi Companions (2x units @ 6 figures each, 1000 men total) – Aventine “Agema” Horse – based as a Wedge Hetairoi Guard (2x units – 6 figures each, 1000 men total) – Either Polemarch horse – based as a Wedge.
Philip and Zelys of Goreyyna (Command Stand – 2 figures) – Foundry “Macedonian Generals and Foundry “Alexanders Generals”
Indian Elephants (6x stands @ 1 animal and 4-5 foot figures each – 60 animals) – Aventine “Indian Elephants” PLUS Neocretans escorts (1500 men) – Aventine Archers – NOTE: I had originally thought of making the screens separate, as Bar Kochva and other sources indicate that, but in the end I like the look and it makes things simpler for my rules and ultimate table layout.
Hippolochus (Command Stand – 1 figure) – Foundry Macedonian Generals Greek Mercenaries (5x units @ 16 figures each, 4 ranks deep, 5000 men total) –Polemarch Thorakites [You can see that I still lack some figures for these 5 units)
Byttacus of Macedonia (Command Stand – 2 figures) – Aventine Foot Generals Daae / Carmanian / Cilician “light armed phalangites” (3x units @ 16 figures, 5000 men total) – Aventine Thureophoroi
Theodotus the Aetolian (Command Stand – 1 figure) – Foundry “Alexanders Generals” Argyraspides – Silver Shields (3x units @ 32 figures each, 120mm wide, 4 ranks deep, 10000 men total) – Aventine “Guard Phalangites”
Nicarchus (Command Stand – 1 figure) – Foundry Macedonian Generals Theodotus Hemiolius (Command Stand – 1 figure) – Foundry Greek Foot Command Phalanx (9x units @ 32 figures each, 120mm wide, 4 ranks deep, 20000 men total) – Aventine Phalangites
Zabdibelus (Command Stand – 1 Figure) – Crusader “Numidian Prince” Arabs (7x units @ 12 figures each, 10000 men total) – Crusader “Numidian” Bows, Javelins and Bows – Note: This is motley looking unit that will have both Javelin and Archer Missile capability but fight as formed Lights. While mainly Numidian figures, these are painted as figures from the Palestine area with some Greek shield symbols. That seems to be what “Arab” meant.
Arpasianos the Mede (Command Stand – 1 figure) – Foundry “Alexander and Companions”
Medians / Cissians / Cadusians / Carmanians (4x units @ 12 figures each, 5000 men total – 120mm base frontages) – Crusader Persian Spearmen and Javelins – Note: This is a motley group of many weapons types. These will have Missile fire ability and be treated as a formed light type of unit.
Menedemos of Alabanda (Command Stand – 3 figures) – Relic “Thracian King” Thracians (1x unit – 3 bases @ 4-5 figures each, 2000 men total) – Crusader Thracian Bowmen – NOTE: The Thracians during this period would most likely not have the traditional Thracian clothing seen in earlier Greek periods as they were Thracian settlers in Eygpt. However, I have chosen to use the traditional dress for appearance purposes.Agrianians (1x unit – 3 bases @ 4-5 figures each, 2000 men) – Crusader Persian Bowmen, Aventine Slinger
Lysimachus the Gaul (Command Stand – 3 figures) – Crusader Mounted Gaul Command
Lydian Javelins (1x unit @ 8 figures, 500 men) – Aventine Thureophoroi – NOTE: This unit (the one in Black with Yellow cloaks) is what Thracians during this period would look like according to my research. But since I put the actual Thracians in traditional dress, I used these for the Lydian Javelins. Cardaces Javelins (1x unit @ 12 figures, 1000 men – 120mm base frontage) – Aventine Thureophoroi
Themison (Command Stand – 2 figures) – Foundry “Alexander and Companions” Hetairoi – Seleucid Horse (4x units @ 6 figures each, 2000 men total) – Polemarch Antigonid and Pergamum Companions – Note: These may end up fighting as Light Cav with Javelins per the GBoH scenario; might still base with lances.
Myiscus (Command Stand – 1 figure) – Relic “Companion General”
Indian Elephants (4x bases @ 1 animal and 4-5 foot figures each – 42 animals) – Aventine “Indian Elephants” plus Cretans (2000 men) – Aventine Archers – Note: Again, that the skirmisher screens are being added to the unit.
PTOLEMY’s ARMY
Ptolemy IV (Command Stand – 3 figures) – Polemarch “Ptolemy”
Polycrates of Argoes (Command Stand – 1 figure) – Polemarch “Antigone” Hetairoi Household Cavalry (2x units @ 6 figures each, 700 men) – Aventine Horse Egyptian Horse (2x units @ 6 figures each, 1150 men total) – Polemarch Companions Egyptian Horse (2x units @ 6 figures each, 1150 men total) – Aventine Greek Style Horse – Note: The Egyptian Horse may fight as Light Cav with Javelins per the GBoH scenario.
Cnopias of Allaria (Command Stand – 1 figure) – Aventine Foot Generals African Elephants (4x bases @ 1 animal and 4-5 foot figures each – 40 animals) – Aventine “African” elephants plus Cretans as screens (2000 men) – Aventine Archers
Eurylochus the Magnesian (Command Stand – 1 figure) – Foundry Companion Cav Generals
Basilikon Agemata “Royal Guard” (3x units @ 16 figures each, 3000 men total) – Aventine Guard Phalangites – Note: Although bases as 60mm wide Phalanx, these will fight as Heavy Infantry.
Socrates the Boetian (Command Stand – 1 figure) – Foundry Companion Command Peltasts – pelte shield, 12′ shorter sarissa (2x units @ 16 figures each, 2-3000 men total) – Aventine mixed Phalangites – Note: Although bases as 60mm wide Phalanx, these will fight as Heavy Infantry.
Annonius of Barce (Command Stand – 1 figure) – Foundry Companion Cav Generals Libyan Machimoi Phalangitai (3x units @ 16 figures each, 3000 men total) –Aventine advancing Phalangites – Note: Although bases as 60mm wide Phalanx, these will fight as Heavy Infantry.
Infantry.
Andromachus the Aspendian (Command Stand – 1 figure) – Foundry Alexander King of the East horse and Ptolemy son of Thraesas (Command Stand – 1 figure) – Foundry Alexander King of the East foot Pezhetairoi (5x units @ 32 figures each, 120mm wide, 6 ranks deep, 25000 men total)
Sosibius (Command Stand – 1 figure) – Foundry “Pyrrhus” Machimoi Phalangitai “Egyptian Levies” (4x units @ 32 figures each, 120mm wide, 6 ranks deep, 20000 men total) – Aventine Levy Phalangites
Phoxidas the Achaean (Command Stand – 1 figure) – Foundry Companion Command Greek Mercenaries (8x units @ 16 figures each, 8000 men total) – Aventine Thorakites
Dionysuis the Thracian (Command Stand – 3 figures) – Crusader Thracian Command Thracians (2x units @ 12 figures each, 2000 men total) – Crusader Thracians – NOTE: The Thracians during this period would most likely not have the traditional Thracian clothing seen in earlier Greek periods as they were Thracian settlers in Eygpt. However, I have chosen to use the traditional dress for appearance purposes. Gauls (4x units @ 12 figures each, 4000 men total) – Crusader Gauls
Echecrates the Thessalian (Command Stand – 1 figure) – ??? Misothrophoroi Hippes (4 units @ 12 figures each, 2000 men) – Foundry Thessalians – based in Rhombus formation
Philo of Cnossus (Command Stand – 1 figure) – Foundry Companion Cav Generals African Elephants (3x unit @ 1 animal and 4-5 foot figures each – 33 animals) – Aventine “African” elephants plus Neo-Cretans as screens (2000 men) – Aventine Archers