lee (Sinclair), Richard (Lucas) and Steve (Sheriff) played season one. The first game we lost when Sinclair took a change with poor odds before the first reshuffle to rescue one of Wills spots. We started a second game and Sinclair lost the game again.. Since it was only about the third turn, we decided to void his situation card and continue. We then repeated the same on his next situation draw. Eventually, we won the game after Lucas batted the demogogon down to one point and the Sheriff finished off all the Rescue Will spots. The third game, Sinclair didn’t die, Lucas depleted the demogorgon to no strength stacks. Sinclair and the Sheriff each took down a Rescue Will spots and with two of the 4 chits left on the third a Rescue Will spot worth zero, Lucas played 10 points that would be the max the chits could be and we came out victorious 🥳🎉🍾🎊
STRANGER THINGS – FIRST SEASON – LEARNING GAME
Stranger Things Figures are Painted and Ready to Play
Stranger Things: Upside Down is a board game based on the Stranger Things television series.
Hawkins, Indiana seems like an average town. However, underneath the exterior lurks a secret. The Hawkins National Laboratory has been doing experiments that have unleashed the horrors of the Upside Down. It’s up to the kids in the town to save it.
In Stranger Things: Upside Down, players take on the role of the kids of Hawkins who are trying to stop the operatives of the Hawkins National Laboratory and the evils from the Upside Down. Players must work together to clear stacks of tokens before time runs out. The game offers two seasons of play.
SAS: Rogue Regiment Has Shipped and Arrived
SAS: Rogue Regiment is a WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines.
Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine!
Strike from the shadows!
Take down enemy patrols and sentries with the vast array of tools at your disposal, from rifles, explosives and grenades to vehicles, traps and your trusty fighting knife.
Leave no trace!
Move quickly and quietly to complete your objectives. Kill silently and hide the bodies to avoid detection. Get spotted, make too much noise or take too long to carry out your objective and the enemy will raise the alarm. Your heavily outnumbered team won’t last long in a firefight so when the attack comes, make sure you’re in position to make four men feel like a hundred!
Gameplay
Each turn, every SAS operator has 4 action points which they can use to move, shoot and carry out tasks. During the “stealth phase” of the game, enemy movement is dictated by patrol lines, sentry points and an event card which is drawn each turn. Each mission has a stealth meter which will slowly fill each time the players arouse suspicion (firing weapons, leaving bodies out in the open etc.) If the stealth meter completely fills the players are detected & the alarm will sound, triggering the “battle phase”. The aim of the game is to carry out the mission objective and escape the area unscathed, the easiest way to do this is to avoid detection for as long as possible.