A meeting engagement of the American 101st Airborne (Richard and Lee) and German Waffen SS (Jim and Brian). The airborne occupied the towne and and an adjacent hill. The Americans repulsed an initial attacked on the towne and destroyed a PAK. The Germans then brought in a heavy mortar and pinned the Americans and preceded to kill off the Americans in the towne. The Americans surrendered and later were found in a mass grave. SS-Obersturmführer Dumeister was later convicted of war crimes after the war but got off on a legal technicality and migrated to Argentina to become a children’s war game author.
Chain of Command – Securing St-Come-du-Mont
Scenario
This battle occurs just South of St-Come-du-Mont at a prominent intersection on the road across the Douve River and on towards Carentan. The hedges in the area vary in thickness and are medium obstacles. Two metaled roads, shown in grey, meet at a crossroads where a house sits with a low stone walled courtyard. Across the street is another house with a low stone wall that runs through a field. Both walls count as minor obstacles. In a field Southeast of the first house is an orchard. Two dirt roads, marked in tan, also connect to the main road here. All buildings and stone walls count as hard cover. The hedges as light cover. The roads and fields count as open ground. The orchard counts as light cover if stationary, open ground if moving.
German Intel (Jim and Jerry)
The American paratroopers are attempting to pin us in. Our headquarters is just up the road in St-Comedu-Mont, so we must hold here and launch counterattacks if possible. Scouts have reported that enemy light armor may be approaching from the invasion landings on the coast, so stay on alert!
American Intel (Lee and Richard)
The Germans are in a tight spot: we have them pinned in St-Come-du-Mont and are blocking their retreat to Carentan towards the South. Fighting around this crossroads is intense as the Germans attempt to break through our line and escape. We must keep the enemy pinned up while more friendly forces reach the area. Reports are coming in that a Stuart tank is approaching. Armored support will be appreciated!
Historical Outcome
On June 7th, after parachuting in the day before as part of Mission Albany, the 101st Airborne Division was tasked with securing St-Come-du-Mont and preventing German forces from withdrawing . The 506th PIR moved into positions around the town and encountered heavy resistance from the 6th Fallschirmjäger Regiment, which had its headquarters there. The fighting was particularly intense at the crossroads just South of St-Come-du-Mont, with both forces trading the key position over the course of two days. The area came to be known as “Dead Man’s Corner” as a M5A1 Stuart tank was destroyed there, with a crewman’s body left dangling from the wreckage. On the 8th the Americans renewed their efforts and with artillery support secure St-Come-du-Mont and Dead Man’s Corner, but not until after the Fallschirmjäger had withdrawn men and materiel South across the Douve River and into Carentan. On the 9th the 101st began its advance towards Carentan to secure the linkup between the Utah and Omaha invasion beaches.
Descent – Legends of the Dark
Jim decided to unload another game on Lee and I. “Here.. take this and shade the figures”… Richard had to eventually paint them…
Fantasy Flight Games – https://www.fantasyflightgames.com/en/news/2020/10/22/descent-legends-of-the-dark/
Terrinoth is in peril. The demon-tainted Uthuk Y’llan barbarians stalk the realm and the undead servants of Waiqar the Undying venture beyond their borders for the first time in memory. The leaders of Terrinoth are divided and fractious, unable to unite against these common threats. And in the northern barony of Forthyn, the stage is set for the next great confrontation between Terrinoth and the forces of darkness…
For years, your journeys have taken you across the fantasy realm of Terrinoth, venturing into dark forests, shadowy cities, ancient crypts, and misty swamps — but your true legend is about to begin.
Forge your own legend together with friends as you adventure across the vibrant fantasy realm of Terrinoth in the co-operative dungeon-crawling board game Descent: Legends of the Dark. Powered by an integrated free companion app, Descent: Legends of the Dark puts you in the role of a budding hero with their own playstyle and abilities. Together with your unlikely companions, you’ll begin an unexpected adventure — an adventure told across the sixteen quests of the “Blood and Flame” campaign. Throughout your campaign, you’ll face undead lurking in the mists, demonic barbarians stalking the wilds, and even more terrifying threats. With 46 pieces of 3D terrain and forty hero and monster miniatures to draw you into the game, your greatest adventure is yet before you! Your objectives will change from quest to quest as you follow the overarching story of the campaign.
Core gameplay mechanisms such as combat, fatigue, skills, items, and more have received completely new interpretations with Legends of the Dark, while a new approach to scenario layout and 3D terrain creates striking multi-level scenarios.
Gameplay is fast and intuitive. You take three actions each turn: one maneuver action and two additional actions of your choice. Maneuvering gives you movement points, as shown in the upper right corner of the character sheet, and since you always have a maneuver action, you can reposition to put yourself in a more advantageous position for attack. Other than maneuvering, you can use an action to attack an enemy, rolling your attack dice and drawing upon your hero’s abilities and weapons to deal maximum damage or inflict harmful conditions on your foes, or you may use the explore action to interact with a piece of 3D terrain or a token by using the app. You can also use your action to perform one of the most crucial actions in Legends of the Dark: the ready action, which lets you flip your hero sheet or one of your cards to its opposite side, unlocking new abilities!
Your hero sheet isn’t the only thing you can ready. Every hero also has an attack card and skill cards! Each hero starts the game with two weapon cards, which are sleeved together back-to-back to create a single attack card. Skill cards can also be readied, switching between two complementary abilities.
The app also brings new changes to gameplay, introducing enemies with adaptable strategies, complex status effects, and triggers fully managed by the app, and the ability to develop your heroes based on the choices you make in scenarios. You’ll also uncover a wealth of activity between scenarios, such as crafting, shopping in the city, upgrading equipment, and more. Because of these various differences, Descent: Legends of the Dark is not compatible with Descent: Journeys in the Dark and its expansions.
—description from the publisher
French and Indian Wars
Jerry Powell submitted some images of his French and Indian War (Seven Year War for those of you who are picky) figures he painted..
Twilight Imperium – Game
Jim (Sol), Lee (Aborex) and I (Xxcha) played a game of Twilight Imperium. Sol almost eliminated Arborec while Xxcha took a natural stance. The game came to a tie between Xxcha and Sol. It was basically a training game for Jim.