Going to be featuring the group on my weekly podcast so if you wanna chime in and be a part of the conversation then swing by at the link below at 8PM tonight!!!
Time to get weird, guys!
Brian
Going to be featuring the group on my weekly podcast so if you wanna chime in and be a part of the conversation then swing by at the link below at 8PM tonight!!!
Time to get weird, guys!
Brian
Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. An immersive app guides the players through the streets of Innsmouth and its haunted corridors of Arkham’s cursed mansions as you search for answers and respite. Up to eight investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, fighting monsters, dodging insanity, and risking death.
Brian, Lee and Richard are currently playing weekday scenarios. So far, we have finished two scenarios; Gangs of Arkham and Cycle of Eternity. Both with mixed results.
The King is Dead by Osprey. The kingdom is fractured. Three factions are competing for the throne — the Scottish, Welsh, and English — while they vie for control, across the sea there are foreign French invaders prepared to take advantage of the unrest. Players must use their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate the realm favors them above all other claimants to the throne. Jim and Richard played cooperating factors with Lee and Steve playing two others. Despite the no communication rule, Jim and Richard influenced 5 for 5 games. Lee anD Steve were escorted to the executor.
The American paratrooper were tasked with holding a vital crossroad to disrupt German reinforcements. The Americans were holed up in stone houses with open fields on one side and dense intermittent woods on the other with the addition of some tanks that made it through German lines. A German machine gun battalion approached from the wooded area and took up a defensive position behind a stone fence line and proceeded to pound an American platoon guarding the crossroad. The German were waiting for armour reinforcements from the field side of the stone houses.
Once the German armour (Brian) arrived, the German infantry (Richard) called in the heavy mortars against American paratroopers guarding the crossroads. The Americans tried to retreat to the stone houses but were caught in the open and pinned down by the mortar barrages. The American infantry (Steve) were rendered inoperable. After that, the wooded area area stayed static.
On the field side, a fierce armour battle was ensuing. The American armour (Lee) at first crippled the German armour (Brian) and rendered them immobile but still combat ready. After a bitter duel, all the American armor was destroyed. The American paratroopers surrendered and they were assumed interred in a camp. They were found after the American Normandy victory under the field. The GM (Jim) was found with the remains with a mobile communications device clinched in his hand.
A test of Jerry Powell’s home brew rules for the French and Indian Wars… spotting, moving and fire were tested.. The French and Indians (Jim and Richard) versus the British (Lee and Steve)… the French and Indians succeeded in their mission while the British failed theirs..