Lee (paladin) and I (Mathias – wizard) played the Highway to Hellscape scenario to try out the Massive Darkness 2 edition. We battled fallen angels, undead, skeletons, infernal imps, gargoyles, Amon.
It’s a WEIRD Wedding!!!
Massive Darkness 2 – Hellscape
Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game.
Massive Darkness Hellscape Rules
Game Setup and Tutorial Play Through
Tutorial Play Through of an Entire Scenario – The Demon Artifact
Massive Darkness
Brian (Sybil), Lee (Owen), Steve (Bjorn) and Richard (Elias) played the tutorial game (Walking in Darkness) and the first scenario (Scorched Earth). Bjorn didn’t make it to the dungeon during both missions since his character partied a bit too much the night before. We left him in his own befouled condition both times.
Both games went well with only a few mistakes. Owen and Elias managed to pull out wins in spite of Sybil who was to busy picking up all the treasure dropped by nasties (not Bjorn) killed by Elias and Owen. 😎
Since Massive Darkness 2 is painted up, we will continue with the second addition.
Massive Darkness 1
Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes’ actions, with no need for a game master to control the enemies.
Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically…or you can try to sneak around enemies by taking advantage of dark areas of the map.
Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play styles. In Massive Darkness, the created Heroes go on Quests, killing monsters, collecting loot, and gaining XP. Players spend their XP to unlock new Skills, growing more powerful as the Quest progresses.
Throughout the game, players encounter different monsters, including Minions, Agents, Roaming Monsters, and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian, meaning it will use a random piece of equipment in the fight against Heroes. However, if players are able to overcome this difficult encounter, they will acquire that piece of loot!

Note: The video is multi-parts. It flows from one to another except it skips from part 5 to part 7 (no part 6). Therefore, you have to find part 7 and then find the the session called the finale.

