Sgt. Carter and his crew find themselves magically transported to the hot sands of North Africa with a horde of Black Sun beating down their necks! Will they survive or be swept away by the deadly heat of the desert sun or the enemy’s fire?!
Napoleon in Italy
A brief skirmish between French and Austrians. The French were played by Jim and Brian aka Karen while the Austrians were Richard and Lee. The left flank of the Austrians was extremely battered an`d near to collapsed but the French were in no shape to take advantage. The right flank of the Austrians was fairly static with the French charge being repulsed. The French cavalry charge in the middle of the field broke through but there was nothing to take advantages of. The major advantages of the French were the availability of cavalry (Austrians had none) and the French 8 lb guns versus the the Austrians 3 lb pea shooters.
Anno Domini – 4 player
We played a four player scenario. Brian, Mel, Collette, and I. Jim acted as moderator. The game came to a conclusion with Mel winning since she became a werewolf that killed everyone except Richard who didn’t lose anybody. But the werewolf had the highest body count. Brian was eliminated when he attempted to attack Richard. Wasn’t even a contest. Brian finished dead (sounds like a pun) last.
Anno Domini 1666
It is the year of our Lord 1666. Emperor Leopold is dead. The election looms. European monarchs send their envoys to Vienna to participate. But the struggle for the Empire’s future takes place not only at the noble courts. In Vienna’s slums and alleys swashbucklers, musketeers and thugs wage a secret war on behalf of their powerful superiors.
Anno Domini 1666 is a tactical adventure miniatures game in which two players pit their bands against each other in order to achieve specific goals defined by a scenario. The game takes place on boards depicting 17th-century Vienna with a grid overlay. Dice rolls are replaced by cards either played from a player’s hand, or drawn blindly from a deck. A scenario’s objectives may include defeating the opponents in combat, but also stealing a valuable object or breaking out a hostage, among others.
The theme and characters of the game are based on real-world history, historical novels (such as Three Musketeers) but also feature magic, alchemy, wizards and fantastical creatures. The participating factions are the Poles, the French, the Ottomans and the evil sect Broken Cross. They can get help from the Vienna locals (thugs, urchins, merchants) and famous mercenaries. The process of building a band is fast and streamlined thanks to a draft system.
Jim and I played the first scenario numerous times to learn the basic mechanics of the game. Combat, initiative, feats etc are determined by cards. Movement is fairly straight forward. Each figure has a specialize card with characteristics. We plan to use it for our weekly Sunday game next week. We will use 3D terrain instead of the printed game boards included in the game box.
Retreat from Moscow – development phase
The weather is terrible, you can see only to the edge of the playing area or less. It is foggy and cold. The biting wind changes the fog to snow flurries periodically. There is a wood line to your left that is a short distant from the road that you are trying to follow and also cover your retreat at the same time.
The last of the main rear guard disappeared down the road in front of you one hour ago. Due to Marshall Ney’s concern for his rear, your detachment has been placed behind the main rear Guard to provide a warning. The last the rear guard’s main body departed 20 minutes ago and you are to follow soon.
This was the initial development phase as to the rules and procedures. A quick play test to look at the various combat procedures and modifications. The game will be presented at Millenniumcon 2022.