↓
 

Central Texas Board Game and Miniatures

  • Home
  • ACW
  • Ancients
  • AWI
  • Colonial
  • Conventions
  • Dark Ages
  • Dystopian
  • Events
  • Fantasy
  • Member Submissions
  • Middle Ages
  • Napoleonic
  • Painting Examples
  • Pulp
  • SciFi
  • Search Site
  • Steam Punk
  • Terrain
  • test
  • Victorian
  • Vietnam
  • VSF
  • Wild West
  • WW

Post navigation

← Older posts
Newer posts →

Elder Scrolls V – Skyrim

Central Texas Board Game and Miniatures Posted on May 20, 2024 by RichardMay 25, 2024

ADVENTURES IN THE WORLD OF SKYRIM!

Before the Dragonborn came to Skyrim….

You are surviving members of the Blades, a legendary group who long protected the Empire of Tamriel! Abandoned by the empire, you must work together to thwart a plot that threatens the whole of Skyrim

Build a unique character in the world of the Elder Scrolls. Choose between a Nord, Dunmer, Imperial, Altmer, Khajiit or Orsimer. Equip your character with a wide range of weapons, spells and armour. Travel across the Holds of Skyrim to places like Riften, Solitude, Falkreath and Whiterun. Attempt a huge range of evolving quests that change the game with each decision, Explore the wilderness. Gain side quests from mysterious characters. Delve into ancient ruins and tombs. Battle Draugr, Frostbite Spiders, Dragons, Dwemer Constructs and Daedra. The deeper you delve, the deadlier your foes will become. Gain experience and amazing treasures. Upgrade and enchant your gear. Level up your character with a wide range of unique skills and abilities. Play through six chapters of two huge campaigns spanning 25 years in the history of Skyrim in this endlessly replayable boardgame.

The Elder Scrolls V: Skyrim – The Adventure Game is a 1-4 player co-operative game of adventure and exploration across Skyrim. Players take the roles of heroes involved in epic quests, working together to defeat their enemies and exploring the vast expanse of Skyrim. You will be able to choose character miniatures like the Khajiit, Nord, or High Elf; plan your strategy with weapons or spells; and fight your way through forgotten mines, Draugr-infested tombs, or ancient Dwemer cities to find ancient treasures and increase your power.

The players must keep an eye out as the threat increases across Skyrim as Dragons, Daedra, Trolls, and more roam the lands and wreak havoc across the holds. Players need to work together to keep the lands free, whilst balancing the demands of their most important quests.

The base game is divided into two campaigns of three chapters each. The decisions the players make from their first turn have a distinct effect on the unfolding story and encounters, making the whole campaign experience different every time you play. You can even save your progress after each game and start the next chapter with the same character, equipment, and skills.

With the numerous choices of characters, gear, magic, and skills matched with the many decisions each player makes through their quests, there are literally hundreds of hours of gameplay, with some stories not even seen based on your early decisions. The face of Skyrim can change during the game, impacting the course of the players’ experience in subsequent chapters. At any time, the players can simply reset, choose another character and play style, make different choices, and experience things differently. Alternatively, pick a chapter that sounds fun and drop in to just play that adventure as a one-off.

Key mechanics:

A Living Board
The game board represents the province of Skyrim. Players move their characters — represented by 32mm scale plastic miniatures — across the region, visiting Strongholds, exploring dungeons and meeting interesting characters as the story unfolds. But they are not the only ones there; roaming monsters appear, blocking roads and threatening the peace in Skyrim. Several game effects could lead to the fall of a Stronghold so players need to keep an eye on the state of unrest and the active dangers across the board.

Customizable Characters
There are no classes in Skyrim. Each character has a different starting innate ability and additional abilities that are unlocked as they learn specific skills, but that doesn’t mean that they are tied to a gameplay style. For example, even though Nords shine when they are developed with a focus on warrior skills and equipment, a player could decide to make their Nord a spellcaster, or a summoner, and still retrain midway through the game after finding an amazing sword they really want to use. Players can change their progression path mid-game, and enjoy many different play styles.

Upgradeable Equipment
There are plenty of equippable items: weapons, pieces of armor, trinkets, etc. Most of these items can be customized; by either Enchanting or Upgrading them in a Stronghold. When Upgrading or Enchanting an item, the player draws an Enchantment/Upgrade card, and slots it underneath the item, altering its properties. A piece of armor can be Upgraded so it becomes better against Heavy Attacks, for example, and it can also be Enchanted so it helps the character regenerate Stamina faster. When learning the Smithing and the Enchanting skills, the players get to draw more cards and choose between them, making the experience of customizing equipment richer and letting them focus on the playstyle they prefer. Furthermore, when playing in a group, one player can specialize their character in Enchanting or Smithing and upgrade all their allies’ items by meeting in a Stronghold, adding another layer of cooperative gameplay.

Quests in Cards
The story in the game is told using Quest cards. Players draw Main Quests — those that push the narrative forward — and Personal Quests — side stories gained by exploring the vastness of the province of Skyrim. By completing or failing them, the story progresses. Many of these Quests give the players a choice at the end. This choice chains the Quest with a new one, creating a branching story that changes every time the game is played. Failing a quest doesn’t mean losing the game; instead, failure often becomes another way of choosing. The cards are organized in a way in which, if a card is removed as a result of Quest being failed or a game effect is triggered, the next card will take its place, dramatically changing the story.

Combat System
With an assortment of weapons, ranging from daggers to bows, players will be able to engage in combat with dangerous enemies, whether they be in a dungeon or part of a questline. Each weapon and spell will inform the player what attacks it can perform and how much Stamina or Magicka they’ll have to spend to use them. The player will roll the custom dice and attempt to overcome each weapon’s specific Skill Tests; hitting with heavier weapons is bound to be harder than hitting with lighter weapons. Combat is fast, exciting, and deadly, although strategy is a key factor to success. Some enemies, in fact, will employ unorthodox tactics, including the ability to heal themselves or wear nearly impenetrable armors.

Dungeon Crawling
Players can visit increasingly dangerous caves, mines, tombs, ruins, and Dwemer cities across Skyrim. Dungeons are built with cards each representing a major threat in that area of the dungeon. It might be a terrifying Draugr or a surprise trap that, if you’re lucky, one of the characters may be capable of disabling. As the characters level up, the lower-level adversaries are discarded, scaling the difficulty of the dungeons along with the player’s level. The more you visit a certain type of dungeon, the more likely you will see its more fearsome denizens, albeit with better rewards!Cooperative
The whole game is fully cooperative. Players are encouraged to discuss their strategies and to collaborate to advance in their own storylines. Each player will be following their own storyline, joining together at the end of each chapter, when their plots are woven together into an epic finale for the whole party. 
There are some situations where characters, even if they have the same overall goal, find themselves on opposite sides of a struggle, and may interfere with each other as they progress. This gives an interesting layer of light competitive gameplay, whilst still keeping the cooperative nature of the game in the forefront.
Expansions
The Dawnguard expansion will add a third campaign with three additional chapters to play through, new characters, dungeon adversaries, treasures, events, and more. One of our expansions will make the Ghosts of the Blades haunt you throughout Skyrim during the first Campaign of the game and another threatens devastation to Skyrim in the form of a great dragon! There is much more to be revealed through the Gamefound campaign. The team has planned for a massive upgrade kit converting all the wandering monsters over to 32mm scale plastic miniatures which are all compatible in scale with the miniatures game The Elder Scrolls Call to Arms. More information will be revealed in the run-up to the launch of the board game


All in all, the Elder Scrolls Skyrim Adventure Game will offer players dozens and dozens of hours of adventure exploring the game world. Expansions will ensure there’s even more Skyrim to be had.

Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim
Skyrim The Adventure Game Rulebook – 8th Feb.pdfDownload
Posted in - | Leave a reply

Spectre

Central Texas Board Game and Miniatures Posted on April 19, 2024 by RichardApril 19, 2024

 SPECTRE: The Board Game, you take on the role of one of the many iconic villains from the James Bond film franchise, competing with one another to become Number One of the Special Executive for Counter-intelligence, Terrorism, Revenge, and Extortion, a.k.a., SPECTRE.

Are you simply in the game to acquire gold bullion, or are your aspirations more philosophical, safe in the knowledge that the world would be better off with you running it? Each villain has their own plot inspired by films such as Dr. No (1962) and Diamonds Are Forever (1971) driving them along the path to becoming SPECTRE’s Number One. No matter how hard you try, though, 007 is always there, waiting to disrupt your plans and reveal your secrets.

SPECTRE: The Board Game features iconic weapons, locations, and characters from the James Bond films. You will be able to assemble devices, spy on your opponents, blackmail your rivals in order to build your own criminal empire, and strategically deploy your agents around the globe to infiltrate key installations. You need to work behind the scenes to develop your nefarious plots and become 007’s biggest threat, so grab your Persian cat and call your favorite henchman as you prepare your newest monologue — it’s time to get down to business and start building that moon base and world-destroying megalaser!

Spectre
Spectre
Spectre
Spectre
Spectre
Posted in - | Leave a reply

Punkapocalyptic

Central Texas Board Game and Miniatures Posted on April 13, 2024 by RichardApril 13, 2024


At the beginning of the 21st century the economic crisis, caused by water and fossil fuels shortages, as well as the ruthless speculation of the main economic powers, became pandemic. Although at first general population trusted that at the end things would go back to the good old times and (afraid in part to end up with nothing at all) accepted without resistance one measure after another to strip them from all the rights they had achieved through the last decades, at the end the general unrest was so high that ignited the spark of rebellion.

At first they were few, but in time millions of citizens all around the world took the streets with nothing to lose, blaming all the economical and political powers for their situation, those who have remained at the top of the pyramid as an untouchable oligarchy. There was war, carnage, anarchy… whole countries were nearly wiped out. The entire world was being torn apart.

Big companies, governments and the upper class in general realized for the first time that the tame flock they had been shepherding for centuries had gone wild, and that things would never be the same again. They also realized that they couldn’t afford the luxury to spend years reaching agreements between them, so they created a leading counsel with the power to take immediate executive actions, which they called the Compass. This counsel established that the problem was not the System, but the excess of people in it. This way they developed a way to keep the status quo as it was, the Babylon Project.

Thus the creation of the Megalopoli was planned, seven huge autonomous walled cities (two in North America, one in Oceania, two in Europe, one in Asia and one in South America), where only the right people would be accepted. They had to build reality but one step further, in their own image. Only 5% of the global population, enough to sustain the perfect social balance of economy and consume, would be accepted inside the cities with plenty of luxuries, pure water and food. Outside them laid the rest of the population, a burden, source of problems and troubles.

But these enormous cities must be built and that was something they couldn’t do in secrecy, so the Babylon Project was presented to the general public as a new dawn for the world, a place to begin from scratch with a more balanced society, where everybody would count. And the plan worked, because people was so anxious to believe in something, to dare to hope, that a measure of peace was reached and millions of people set to work in the founding of these dreamed cities, in exchange for a place to live and a decent job after their completion. The official message was that these seven Megalopoli were the first of many more that would populate the Earth. A feeling of being building a better future was born, casting away past errors. Then, when all the cities were finished, the real truth was unveiled: there would be no more places like them, and these would be the Eden of a selected few.

Obviously peopled rebelled and took arms immediately. The fighting for the Megalopoli was vicious, as there was no easy way to build Paradises up but tell most people they were to live in Hell. But contrary to almost all citizens, who discovered the lie by surprise, the Compass was ready for this moment: it has been carefully planned and its members were perfectly fitted tactical and militarily. Their course of action was ruthless: those who didn’t accept to live outside the mega-cities would die. They didn’t hesitate to use all the weapons they have been developing for years, whether nuclear, chemical, electromagnetic or worst. The world outside the Megalopoli became a stark land, a huge battlefield. And lastly the seven cities were sealed.

For if the war wasn’t punishment enough, the next years brought a terrible nuclear winter followed by a global warming worsened by all the last years’ events. Everything except the Megalopoli, which were perfectly fit for these “inconveniences”, became a barren land of shattered old cities, wasted forests and grasslands and dried rivers. The population forced to dwell on these areas was decimated to the point of representing less than 1% of the original inhabitants of old Earth.

To make the Megalopoli even more secure, minefields, automatic weapons turrets and anything technology could afford kept away every living being who wandered near any city by a hundred miles.

The world outside these Paradise cities became the Wasteland, now home to the outcasts of the ideal society.

Dave All Nuts came to visit from North Carolina, so Mike Decameron to Waco from Dallas and Lance drove up from Temple with Jim and Richard just making it locally.

Mike and Richard were given the Mutants with no ranged weapons while Dave and Jim were the Gangers and Lance had some powered Fractions.

Since the mutards seemed like a lost cause, Mike can up with the brillant tactical plan of just swarm them. Richard discovere the rules that gave the mutards special psychic power and other abilities now the game was over surprisingly not how the others imaged.

IMG_5391
IMG_5385
IMG_5375
IMG_6637
IMG_6635
IMG_6634
IMG_5359
IMG_6628
IMG_6633
IMG_6621
IMG_6618
IMG_6617
IMG_5389
IMG_5366

Link to Photo Gallery

Posted in - | Leave a reply

Destines – Such is Her Conquest

Central Texas Board Game and Miniatures Posted on March 17, 2024 by RichardMarch 17, 2024

Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.

The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.

The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience, without the need for a game master. Each scenario depicts a part of a vivid world, full of dark stories, epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two, completely different paths to victory, composed of branching series of quests. Players compete with each other to push the world towards their own destiny.

The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events, epic adventures, and an ever-changing game world. Each turn players discover new parts of the world presented on tiles, explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people, creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.

We played and nothing seemed to work.. upon checking it was discovered there is a bug in the scenario making it not possible for two of the three players.

Destinies
Destinies
Posted in - | Leave a reply

Arkham Horror – continuation

Central Texas Board Game and Miniatures Posted on March 16, 2024 by RichardMarch 16, 2024

Lee, Richard and a newly arrived Steve finished the scenarios. We won..

Arkham Horror
Arkham Horror
Arkham Horror
Arkham Horror
Arkham Horror
Arkham Horror
Posted in - | Leave a reply

Post navigation

← Older posts
Newer posts →

Centex Board Game and Miniatures Club House

Login

  • Register
  • Log in

Recent Posts

  • TheCrew: Mission Deep Sea
  • Lord of the Rings – Strategy Board Game
  • The Holidays are Over and We Are Back in Business.. Cuba Libre – A Santa Present
  • Thanksgiving Week
  • Johnny Reb: Old Fashioned Miniature Game
  • Johnny Reb: Old Fashioned Miniature Game
  • 3D Examples to Be Printed
  • Making 3D hill terrain
  • Baron’s War Terrain continued
  • Retro Games

Recent Comments

  • Richard on It’s a WEIRD Wedding!!!
  • Richard on Weird WWII Day
  • Richard on Operation Cyclone: Millicon- Thursday
  • Weird WWII on Weird WWII Day
  • Weird WWII on Operation Cyclone: Millicon- Thursday
  • Weird WWII on Shadows Over Normandie: Desert Wrath – Millicon: Friday Afternoon
  • Weird WWII on Nothings easy in Easy! – Friday Morning
  • Weird WWII on Cthulhu – Saturday Afternoon Game
  • Weird WWII on The Thing – Friday Evening
  • Richard on Napoleon in Italy

Useful Sites

Brian’s Weird WWII Blog
Historical Miniature Gaming Society
MillenniumCon
Fernando Miniature Painting
The Miniature Page
Board Game Geek
The Game Closet – Waco
Miniature Market
Noble Knight
GameNerdz

 

Search Entire Site

Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
design=’calendar’
©2026 - Central Texas Board Game and Miniatures - Weaver Xtreme Theme
↑