Central Texas Board Game and MiniaturesPosted on by Richard
Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game.
Central Texas Board Game and MiniaturesPosted on by Richard
Brian (Sybil), Lee (Owen), Steve (Bjorn) and Richard (Elias) played the tutorial game (Walking in Darkness) and the first scenario (Scorched Earth). Bjorn didn’t make it to the dungeon during both missions since his character partied a bit too much the night before. We left him in his own befouled condition both times.
Both games went well with only a few mistakes. Owen and Elias managed to pull out wins in spite of Sybil who was to busy picking up all the treasure dropped by nasties (not Bjorn) killed by Elias and Owen. 😎
Since Massive Darkness 2 is painted up, we will continue with the second addition.
Central Texas Board Game and MiniaturesPosted on by Richard
Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes’ actions, with no need for a game master to control the enemies.
Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically…or you can try to sneak around enemies by taking advantage of dark areas of the map.
Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play styles. In Massive Darkness, the created Heroes go on Quests, killing monsters, collecting loot, and gaining XP. Players spend their XP to unlock new Skills, growing more powerful as the Quest progresses.
Throughout the game, players encounter different monsters, including Minions, Agents, Roaming Monsters, and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian, meaning it will use a random piece of equipment in the fight against Heroes. However, if players are able to overcome this difficult encounter, they will acquire that piece of loot!
Note: The video is multi-parts. It flows from one to another except it skips from part 5 to part 7 (no part 6). Therefore, you have to find part 7 and then find the the session called the finale.
Central Texas Board Game and MiniaturesPosted on by Richard
Lee and Richard played a learning game of Small World of Warcraft. We slowly determined the rules and which ones we had forgotten to do.
In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody.
Small World of Warcraft is set on the fantasy world of Azeroth, where the races of the Alliance and the Horde — including Orcs, Dwarves, Trolls, and Worgen — clash in a world-consuming conflict. In the game, players choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth. To help them achieve dominance, players will occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so players need to be ready to put an overextended race into a state of “decline” and lead a new one to rule Azeroth.
In more detail, on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories, possibly defeating weaker enemy races along the way, or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline, you choose a new race/power combination at the start of your turn, with the 16 races and 20 powers being paired randomly each game.
At the end of your turn, you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.
Central Texas Board Game and MiniaturesPosted on by Richard
In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases’ activity. A second, separate deck of cards controls the “normal” spread of the infections.
Taking a unique role within the team, players must plan their strategy to mesh with their specialists’ strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!
The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.