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Unfathomable: From the Abyss – 5 player

Central Texas Board Game and Miniatures Posted on January 9, 2025 by RichardJanuary 9, 2025

Brian, Lee, Mel, Richard and Steve played the full Abyss expansion. It surprisingly came to pass that Richard and Steve once again were the Hybrids. Richard didn’t become a hybrid until the second card draw. Up until then he was playing for the good guys and they were progressing well toward completing the voyage. But, once he became a hybrid, he and Steve really didn’t have to do much to help defeat the good guys since they were now doing an outstanding job of accomplishing that on their own. The game ended with the humans surrendering to their inevitable fate.

The expansion played great with only a slight additional length to the game.

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Unfathomable – The Abyss

Central Texas Board Game and Miniatures Posted on January 1, 2025 by RichardJanuary 1, 2025

lee and Richard tried a learning game using the Abyss expansion . Using all the components of the expansion does slow down the game but definitely adds more flavour. We didn’t finish but will continue on Thursday. We made a few moderations to adjust to only two players. We were allowed to collaborate on adding cards to the bids. This gave a two player game at least a fighting chance at winning. We will see.

Unfathomable
Unfathomable
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Unfathomable : Actually Painted Them

Central Texas Board Game and Miniatures Posted on December 17, 2024 by RichardDecember 17, 2024

To avoid the continued abuse of playing with unpainted 😱 miniatures, I actually took an hour to paint them..

unfathomable

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Unfathomable

Central Texas Board Game and Miniatures Posted on December 16, 2024 by RichardDecember 16, 2024

Lee, Richard and Steve played three player game and found that it was a bit more challenging than a six player game when it came successfully completing tasks by laying down cards. In the end Richard that fishy character won the game by having the ship completely break down due to mechanical issues.

UNFATHOMABLE
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Unfathomable

Central Texas Board Game and Miniatures Posted on December 14, 2024 by RichardDecember 14, 2024

The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse.

Lurking within the depths of the Atlantic Ocean are a swarm of vicious, unspeakable horrors: the Deep Ones, led by Mother Hydra and Father Dagon. For reasons unknown, they have set their sights on the Atlantica, and their minions, taking the form of human-Deep One hybrids, have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids, and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship.

If you’re a human, you need to fend off Deep Ones, prevent the Atlantica from taking too much damage, and carefully manage the ship’s four crucial resources if you want any hope of making it to Boston, all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool, but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group’s resources is harder than you think, especially when you take crises into account!

At the end of each player’s turn, that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises, such as “Food Rationing”, call for a choice that could potentially put the ship’s passengers or resources at risk, while others, such as “Hull Leak”, call for a skill test in which failure could have disastrous consequences.

During a skill test, each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to), the cards are shuffled, then revealed. If enough of the correct skills were contributed, then the group passes the test! But if the wrong skills were contributed, they can actually hinder the results, leading to failure. Thus, skill tests are dangerous opportunities for traitors to sabotage the humans’ efforts, so you have to stay on your toes at all times.

We played a 6 player game in which there was found to be two traitors.. the traitors won and the ship began dead in the water.. and Jim was served for dinner to the Great One.

Unfathomable
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