Fantasy and Horror

Out for painting In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure. The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win. The episodes are all standalone and not contingent on being played in a certain order or with the same players.

Out for Painting Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game.

ADVENTURES IN THE WORLD OF SKYRIM! Before the Dragonborn came to Skyrim…. You are surviving members of the Blades, a legendary group who long protected the Empire of Tamriel! Abandoned by the empire, you must work together to thwart a plot that threatens the whole of Skyrim

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the Arkham Horror. Will they prevail? Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil, which are controlled by the game system itself. Ancient Chronicles, a new starting point for the game, is fully compatible with the original Immortal Souls campaign in terms of gameplay, allowing players to cross over heroes and monsters from one campaign to another. Gameplay remains familiar, but this new cycle also introduces new elements to the setting, expanding both the narrative engine and the mechanisms, without making the game more complex. The Ancient Chronicles campaign is set in the distant past of the events narrated in the Immortal Souls campaign. New features in the game: No Game Master needed. Play alone or with up to 5 players together against the game system itself. No player elimination. Dying, becoming a ghost soul and resurrecting your Hero are part of the game engine. A real story-driven campaign with multiple outcomes, a main plot and several optional Quests. World and city exploration, with different paths and ventures to discover. Multiple development paths for your Heroes. A sophisticated tactical combat system, based on custom ten-sided dice. An advanced artificial intelligence engine for Enemies and Master Enemies. Customizable difficulty level, thanks to the different options provided with the game rules and granted by the Challenge set. Full backward compatibility with Sword & Sorcery: Immortal Souls heroes and enemies. Crafting, Loots, Treasures, Traps and many other aspects of a true fantasy legendary adventure are a part of the game! Familiars, a new type of faithful companions for all your Heroes.

Sword and Sorcery - gremlins, spiders and nests

The companions pursue the source of the Supernal Realm’s involvement in the current Massive Darkness. Only battling their way through the corrupted hordes can the companions hope to discover the true source of the Darkness.

as a god of ancient Egypt, competing to survive as society begins to forget the old ways, so that only you and your followers remain. Build caravans, summon monsters, and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities, monsters, and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures, and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh, including combat, is streamlined and non-random. Compete and win solely on your godly wits alone. For centuries, Egypt had been a polytheistic society. But now, the civilization is moving to a monotheistic religion. The gods are fighting among themselves for the veneration of the populace. In Ankh, players take on the role of the gods of Ancient Egypt. They’ll fight for the adoration of the populace, building up their followers, dedicating monuments, recruit monsters their side, and divide the desert in order to establish their dominance. In the end, only one will remain. Ancient Egyptians worshipped many gods, each in control of different aspects of everyday life. However, times are changing and the population has begun worshipping a smaller and smaller number, melding different gods together and focusing their admiration to only a few. As this continues, they head towards a monotheistic society. The gods, sensing what is happening, are fighting among themselves to become the one god that the populace gives their adoration. One will be worshipped. The others will be forgotten. In Ankh: Gods of Egypt, players take on the role one of the gods of ancient Egypt. They will compete against one-another for followers. They’ll do this by dedicating monuments to their worship, recruiting great monsters from Egyptian lore to show their power, divide the desert with camel caravan trade routes, and fight one-another for the love of the people. In the end, only one will remain as the one true god of the land.

3D resin printed figures

Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game. The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe. The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience, without the need for a game master. Each scenario depicts a part of a vivid world, full of dark stories, epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two, completely different paths to victory, composed of branching series of quests. Players compete with each other to push the world towards their own destiny. The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events, epic adventures, and an ever-changing game world. Each turn players discover new parts of the world presented on tiles, explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people, creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.

Introduction game as first step in the campaign

Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies. Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map. Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play styles. In Massive Darkness, the created Heroes go on Quests, killing monsters, collecting loot, and gaining XP. Players spend their XP to unlock new Skills, growing more powerful as the Quest progresses. Throughout the game, players encounter different monsters, including Minions, Agents, Roaming Monsters, and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian, meaning it will use a random piece of equipment in the fight against Heroes. However, if players are able to overcome this difficult encounter, they will acquire that piece of loot!

In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody. Small World of Warcraft is set on the fantasy world of Azeroth, where the races of the Alliance and the Horde — including Orcs, Dwarves, Trolls, and Worgen — clash in a world-consuming conflict. In the game, players choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth. To help them achieve dominance, players will occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so players need to be ready to put an overextended race into a state of "decline" and lead a new one to rule Azeroth. In more detail, on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories, possibly defeating weaker enemy races along the way, or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline, you choose a new race/power combination at the start of your turn, with the 16 races and 20 powers being paired randomly each game. At the end of your turn, you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Choose your Hero wisely, for the skills and allies you need to conquer each Trial are never the same, and the Guardian that awaits you all at the end will surely test the limits of your bravery… or is it your cunning? The Trial will tell. To win, you and your party must work together to earn more Victory Points than your rivals by completing Quests and gathering Loot! Finally, you must defeat the Trial Guardian. Whichever party has the most Victory Points when the Trial Guardian falls wins the Trial!.

Choose your Hero wisely, for the skills and allies you need to conquer each Trial are never the same, and the Guardian that awaits you all at the end will surely test the limits of your bravery… or is it your cunning? The Trial will tell. To win, you and your party must work together to earn more Victory Points than your rivals by completing Quests and gathering Loot! Finally, you must defeat the Trial Guardian. Whichever party has the most Victory Points when the Trial Guardian falls wins the Trial!

Ne'Krul began her attempt to free the Demon King, Baelziffar, from his prison in the Infernael. Galaden and the other heroes killed her before she accomplished her goal, and Baelziffar remains cut off from the mortal realm. • Because the heroes saved the people of Fallowhearth, the Blood Sister had only a few sacrifices for her horrific rituals • Because the heroes prevented Ne'Krul from gaining the dragon skull from Meza and The Dread, she was forced to use lesser bones in the ritua • Because the heroes retrieved the rune from Gyldren's tomb, Ne'Krul was forced to use trinkets of lesser power for her ritual.

The town of Fallowhearth was beset by Uthuk raiders who sought to capture its residents. Brynn joined forces with the ghostly remnant of her cousin, Kathryn, to defeat the Uthuk and save her people.

Rumors of dragon hybrid mercenaries led Vaerix and the other heroes to investigate an archeological dig site. The "scholars" were revealed as the cult of The Dread, under the command of Wing Captain Xenith. Vaerix and their allies defeated the mighty centurion and prevented the cult from accomplishing its work.

Kehli led the heroes to the tomb of Deeplord Gyldren, an ancient leader of the dwarven realms. There, the heroes wrested control of a powerful runestone away from Blood Sister Ne'Krul, and denied the Uthuk witch a potent resource for her ritual. Deeplord Gyldren's tomb was secured with treacherous traps and powerful guardians, but Kehli's knowledge of such creations helped the heroes navigate the tomb. Ne'Krul used her demonic blood to corrupt Gyldren's runestone with the the wretched power of the Infernael realm.

The heroes defeated the necromancer and banished his projection from Shadow's End. The Witch of the Woods was freed from his control. The heroes discovered the horned skull of Waiqar the Undying among the ruins. It was clear that an agent of Waigar Sumarion was responsible for the unrest in the region. A powerful necromancer called "The Envoy" appeared via a magical projection and used a fell ritual to snatch away a fragment of each hero's essence. The heroes could not threaten the Envoy directly, and could only hope to sever his connection to the spirits in the ruins. The tortured spirit of the Witch of the Woods had been bound to the Envoy's will, and she attacked the heroes as well.

Terrinoth is in peril. The demon-tainted Uthuk Y’llan barbarians stalk the realm and the undead servants of Waiqar the Undying venture beyond their borders for the first time in memory. The leaders of Terrinoth are divided and fractious, unable to unite against these common threats. And in the northern barony of Forthyn, the stage is set for the next great confrontation between Terrinoth and the forces of darkness… For years, your journeys have taken you across the fantasy realm of Terrinoth, venturing into dark forests, shadowy cities, ancient crypts, and misty swamps — but your true legend is about to begin. Forge your own legend together with friends as you adventure across the vibrant fantasy realm of Terrinoth in the co-operative dungeon-crawling board game Descent: Legends of the Dark. Powered by an integrated free companion app, Descent: Legends of the Dark puts you in the role of a budding hero with their own playstyle and abilities. Together with your unlikely companions, you’ll begin an unexpected adventure — an adventure told across the sixteen quests of the “Blood and Flame” campaign. Throughout your campaign, you’ll face undead lurking in the mists, demonic barbarians stalking the wilds, and even more terrifying threats. With 46 pieces of 3D terrain and forty hero and monster miniatures to draw you into the game, your greatest adventure is yet before you! Your objectives will change from quest to quest as you follow the overarching story of the campaign. Core gameplay mechanisms such as combat, fatigue, skills, items, and more have received completely new interpretations with Legends of the Dark, while a new approach to scenario layout and 3D terrain creates striking multi-level scenarios. Gameplay is fast and intuitive. You take three actions each turn: one maneuver action and two additional actions of your choice. Maneuvering gives you movement points, as shown in the upper right corner of the character sheet, and since you always have a maneuver action, you can reposition to put yourself in a more advantageous position for attack. Other than maneuvering, you can use an action to attack an enemy, rolling your attack dice and drawing upon your hero’s abilities and weapons to deal maximum damage or inflict harmful conditions on your foes, or you may use the explore action to interact with a piece of 3D terrain or a token by using the app. You can also use your action to perform one of the most crucial actions in Legends of the Dark: the ready action, which lets you flip your hero sheet or one of your cards to its opposite side, unlocking new abilities! Your hero sheet isn’t the only thing you can ready. Every hero also has an attack card and skill cards! Each hero starts the game with two weapon cards, which are sleeved together back-to-back to create a single attack card. Skill cards can also be readied, switching between two complementary abilities. The app also brings new changes to gameplay, introducing enemies with adaptable strategies, complex status effects, and triggers fully managed by the app, and the ability to develop your heroes based on the choices you make in scenarios. You’ll also uncover a wealth of activity between scenarios, such as crafting, shopping in the city, upgrading equipment, and more. Because of these various differences, Descent: Legends of the Dark is not compatible with Descent: Journeys in the Dark and its expansions

In Descent: Journeys in the Dark (Second Edition), one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot. With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take... Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.

Combining elements of RPGs, deck-building, and traditional board games, the Mage Knight Board Game puts you in control of one of seven powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included.

Punkapocalyptic is a 30 mm miniature game, created by Bad Roll Games, that involves skirmishes between gangs in a pimp and lethal post-apocalyptic world. The rich and mighty have created mega-cities for themselves and left the rest of the world devastated. The struggle for resources and survival is fierce. Life is worthless. Bands of gangers raid villages, dangerous mutants lurk in the ruins ... Welcome to the Wasteland, welcome to Punkapocalyptic. Figures from the Jim Dunnam Collection

Recover some artifacts hidden in the Darkness, and use them to destroy this evil nest. Part 1

Battle Masters is a fantasy miniatures battle game by Milton Bradley, presumably licensed from Games Workshop. The sizeable game box comes stuffed with tons of plastic miniatures, a deck of combat cards and some dice. Players move and fight their armies based upon what card is turned over from the deck. Combat is held on a large vinyl mat 4.5 ft square (Actual Measurements: 55 inches by 57 inches).

Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones! Based on online MOBA (Multiplayer Online Battle Arena) style games, Rum & Bones has 2-6 players taking control of legendary pirate heroes, each with unique powers and abilities, as their crews fight over Davy Jones' legendary treasure! Players will each control up to five heroes at any time, moving them across the game board in an attempt to destroy various key features across their opponents ship. Victory is obtained by destroying enough of these features. Your heroes are not alone, however, as your crew also consists of deckhands and bosuns who, while not controlled by the player, will work on a simple AI to wreak havoc on the enemy! Of course, what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players will amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes, crushing all enemies before them until only they remain!

Call of Cthulhu Miniatures - 28MM - Richard Wheet Collection

Pond Wars - Eureka Miniatures - Richard Wheet Collection

Don't Mess With the Girls - Eureka Miniatures - Richard Wheet Collection

Zombies... Strippers... What more can one ask for? Richard Wheet Collection

Rangers of Shadow Deep (Part 1) - The village