To avoid the continued abuse of playing with unpainted 😱 miniatures, I actually took an hour to paint them..
Unfathomable
Lee, Richard and Steve played three player game and found that it was a bit more challenging than a six player game when it came successfully completing tasks by laying down cards. In the end Richard that fishy character won the game by having the ship completely break down due to mechanical issues.
Unfathomable
The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse.
Lurking within the depths of the Atlantic Ocean are a swarm of vicious, unspeakable horrors: the Deep Ones, led by Mother Hydra and Father Dagon. For reasons unknown, they have set their sights on the Atlantica, and their minions, taking the form of human-Deep One hybrids, have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids, and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship.
If you’re a human, you need to fend off Deep Ones, prevent the Atlantica from taking too much damage, and carefully manage the ship’s four crucial resources if you want any hope of making it to Boston, all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool, but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group’s resources is harder than you think, especially when you take crises into account!
At the end of each player’s turn, that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises, such as “Food Rationing”, call for a choice that could potentially put the ship’s passengers or resources at risk, while others, such as “Hull Leak”, call for a skill test in which failure could have disastrous consequences.
During a skill test, each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to), the cards are shuffled, then revealed. If enough of the correct skills were contributed, then the group passes the test! But if the wrong skills were contributed, they can actually hinder the results, leading to failure. Thus, skill tests are dangerous opportunities for traitors to sabotage the humans’ efforts, so you have to stay on your toes at all times.
We played a 6 player game in which there was found to be two traitors.. the traitors won and the ship began dead in the water.. and Jim was served for dinner to the Great One.
Mansions of Madness – 2 player
Lee (Yorick) and Richard (Diana Stanley) investigated a series of murders and found a lead from the butler of an old estate. Upon arrival, the butler was discovered murdered. There was a cult planning a ritual and we needed to stop it. Yorick found a hidden door and a brass key. But in the process, cultists, ghosts, mages, frormless spawn, dimensional shamblers and numerous deep ones were summoned. Upon entry to the ritual room, Diana stopped the ritual and took off into the void. Meanwhile, Yorick managed to to avoid being killed or driven insane by three deep ones, a ghost, two cultists and a dimensional shambler. Diane then teleported back to the entrance and made her escape with the evidence. Thus winning the scenario.
Mansions of Madness – Astral Alchemy
Brian, Lee, Mel, Richard and Steve played an investigation at Miskatonic University. We all flunked the examinations and expelled with a permanent note attached to our files. Brian, who has an entire file cabinet with his name on it, had a big VOID stamped on his with the draws welded shut.